The Horror of Being Human By Kaitlin Tremblay • October 8th, 2015 “Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”
Salt Plays Itself By Jane Riley • October 6th, 2015 ‘In the span of two years, Salty Bet seems to have cultivated itself out of the mass commotion of anonymous wagering to a more leashed chaos and misanthropy.”
Gazing into the Beyond By Corey Milne • October 1st, 2015 “The easiest way to describe The Beyond is as a series of random acts of senseless violence…bears more than a passing similarity to many videogames.”
Letters from the Rapture By Reid McCarter and Jed Pressgrove • September 29th, 2015 “Do you think the failure to engage with Rapture as a work regarding spirituality is borne of fear? Or intellectual laziness?”
Blood & Ads & Oil By Harry Rabinowitz • September 23rd, 2015 “Let me be the first to tell you about Blood & Oil, a new series coming to ABC this September. It looks like shit.” Harry Rabinowitz on ads in LA vs. NYC.
Cassilda’s Songs By Bill Coberly • September 17th, 2015 “…the keys of the piano, now transformed from their pedestrian black-and-white into a dozen nameless colors, spinning and dancing and laughing with me…”
Painting With Ghosts By Declan Taggart • September 15th, 2015 Séances, hauntings, a prince of Persia, a publisher, spirit mediums, audiences, mystery, uncertainty: Explore Declan Taggart’s Victorian Glasgow.
An Open Field By Ansh Patel • September 8th, 2015 “Even if we had another chance, another life to live, we would make mistakes again. Maybe the same ones.” Ansh Patel discusses physical and virtual death.
Animal Crossing is a Cracked Mirror By Steven Messner • September 3rd, 2015 “Cinders became more than a village. It was a canvas for Brittany and I to paint on together.” Steven Messner and his wife escape with Animal Crossing.
Daydreams of Lightning By Harry Rabinowitz • September 2nd, 2015 “I’m not really ‘thinking about’ XIII at all. It’s more like I’m daydreaming about it.” Harry Rabinowitz daydreams his own fantasy of XIII.
Shaping Worlds By Kaitlin Tremblay • August 20th, 2015 “My favorite thing about a new videogame map is how much of a blank slate it is”. Kaitlin Tremblay’s interpretation of a game’s world map is likely very different from your own.
Unpickleable: Shrub Lessons By Melinda Bardon • August 18th, 2015 “A pro-tip for anyone looking to survive the future apocalypse: learn how to pickle.” Interested in storing your fruits or making delicious drinks? Melinda Bardon has you covered.
Value, Price and Uncertainty By David Carlton • August 12th, 2015 If corporations can’t manage uncertainty with Kickstarter, then they’ll manage uncertainty by making cookie-cutter games. David Carlton talks Shenmue III.
Treasure: The Moment By Rob Haines • August 4th, 2015 “Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.
A Season in Hell By Luke Pullen • July 30th, 2015 “Toronto is the Platonic ideal of a city”. Luke Pullen escapes the Toronto winter with transgression in The Elder Scrolls.
Through a Lens, Digitally By Argun Ulgen • July 28th, 2015 Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.
Magic Surrealism By Brian Taylor • July 23rd, 2015 Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.
How Wolfenstein Graduated from World War II to Vietnam By Bryant Francis • July 16th, 2015 Bryant Francis examines literal truth and story truth in Wolfenstein: The New Order.
D-Construction By Brian Crimmins • July 1st, 2015 Brian deconstructs Laura, protagonist of survival horror oldie D.
Lightning in a Bottle By Ian Snyder • June 30th, 2015 Ian Snyder creates a new interactive toy to create black and white lightning.
The Circus of Values By Johannes Köller • June 23rd, 2015 Joe Köller wants an end to the fervor surrounding E3 and its yearly parade of lies.
Transmissions from the Depths By Jose Cardoso • June 18th, 2015 . _ . _ Jose Cardoso chats in Morse code while playing Steel Diver: Sub Wars . . . _ . _
Publicity Trepidation By Jed Pressgrove • June 17th, 2015 A dissenting opinion on the value of Silent Hills‘ PT.
New Jams By Mitchell Bowman • June 16th, 2015 Mitch Bowman’s DIY punk column Throwing the First Brick returns with a look at mewithoutYou and other new tunes.
Full Games By Anthony McGlynn • June 4th, 2015 Shovel Knight and Alien Isolation couldn’t be more different, but they are full in ways few games are.
Killing God With Heavy Artillery By Corey Milne • June 3rd, 2015 Corey Milne reads Final Fantasy X as an indictment of Western religion.
The Waitress By Bill Coberly • June 2nd, 2015 When Carl met the Waitress, it was love at first Manhattan.
Mad Max, Now More Than Ever By Michael Edwards • May 21st, 2015 Michael Edwards explains why the release of Mad Max: Fury Road isn’t just good, it is necessary.
Bad Shit By Joe DeMartino • May 19th, 2015 Want to never sleep again? Let Joe DeMartino tell you all the possible ways the world can end.
Riding in the Wasteland By Kenneth J. Lucas • May 19th, 2015 Kenneth Lucas gets amped for cars, Fury Road and the forthcoming Mad Max videogame game.
The Woods are Dark and Deep: An Interview with John Langan By Stu Horvath • May 14th, 2015 Stu Horvath talks to horror writer John Langan about werewolves, narrative and horror’s place in culture.
Notes on a Relationship with Faith No More By Gus Mastrapa • May 11th, 2015 Gus Mastrapa sees Faith No More live and talks about his long relationship with seminal, ever-metamorphosing metal band.
Christmas Morning, 2020 AD By Matt Marrone • May 11th, 2015 Matt Marrone uses the Oculus Rift for the first time and is changed forever.
Gaming with my Twin By Andrea Ayres • May 6th, 2015 Andrea Ayres reveals what it was like growing up gaming with her developmentally disabled twin sister.
A Garden Growing in Two Directions By Johannes Köller • May 4th, 2015 A Maze Berlin is at a crossroads.
Divine Constraint By L. Rhodes • April 15th, 2015 L. Rhodes discusses God, kink and obedience with game developer Merritt Kopas.
The Hags of Black Woods By Stu Horvath • April 9th, 2015 An Advanced Dungeons & Dragons Second Edition Adventure for 5 to 7 characters of 9th to 11th levels. Something is troubling the village of Twelve Trees. Will the players solve the mystery? Will they survive?
Preludes to Kentucky Route Zero By Odile Strik • March 24th, 2015 Oscar Strik examines the earlier games of Cardboard Computer and how they anticipate Kentucky Route Zero.
GDC Class of 2015 By Amanda Hudgins • March 18th, 2015 Amanda Wallace goes to GDC for the first time and still winds up on the outside looking in.