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Shaping Worlds

By Kaitlin Tremblay • August 20th, 2015

“My favorite thing about a new videogame map is how much of a blank slate it is”. Kaitlin Tremblay’s interpretation of a game’s world map is likely very different from your own.

Unpickleable: Shrub Lessons

By Melinda Bardon • August 18th, 2015

“A pro-tip for anyone looking to survive the future apocalypse: learn how to pickle.” Interested in storing your fruits or making delicious drinks? Melinda Bardon has you covered.

Value, Price and Uncertainty

By David Carlton • August 12th, 2015

If corporations can’t manage uncertainty with Kickstarter, then they’ll manage uncertainty by making cookie-cutter games. David Carlton talks Shenmue III.

Treasure: The Moment

By Rob Haines • August 4th, 2015

“Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.

A Season in Hell

By Luke Pullen • July 30th, 2015

“Toronto is the Platonic ideal of a city”. Luke Pullen escapes the Toronto winter with transgression in The Elder Scrolls.

Through a Lens, Digitally

By Argun Ulgen • July 28th, 2015

Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.

Magic Surrealism

By Brian Taylor • July 23rd, 2015

Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.

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