Vampire Crawlers Is an Exponential Problem By Rob Rich • May 8th, 2026 Will Poncle’s dungeon drawling follow-up to Vampire Survivors be as huge – and as commonly duplicated – as the original?
Here's the Thing I Live for the A-HA Moment By Rob Rich • April 16th, 2026 Outside of rewarding exploration the best feeling in a videogame is the “A-HA!” moment. Something many games lack but several (both old and new) still have in spades.
Here's the Thing I Can’t Stop Thinking About Pathologic 2 By Rob Rich • March 12th, 2026 The fact that a videogame can make me think about these kinds of dilemmas on both a moral and mechanical level is utterly fascinating.
Portable Permadeath with Caves of Qud on Switch By Rob Rich • March 2nd, 2026 Qud is so much more than its emergent stories.
Here's the Thing I Hate What Achievements Have Become By Rob Rich • February 13th, 2026 I don’t hate achievements as a concept, or dislike when they’re in games. What I do hate is how they’re sometimes viewed as a necessity.
Here's the Thing Grief and the Importance of Letting Go By Rob Rich • January 20th, 2026 A trio of disparate games with surprisingly similar themes, and how sometimes the better end game choice is to let things go.
Here's the Thing “But She’s Got a New Hat!” By Rob Rich • December 17th, 2025 It’s not a new pattern of behavior or anything, but Rob is… just… so sick and tired of seeing “company bad” one week and then “new thing from company!” the next.