Interlinked Selective Attention By Phoenix Simms • August 7th, 2025 Voice actors are consistently being given less and less fair options for contract negotiations and the future of their creative craft is at stake.
Interlinked Designing for Land and Body By Phoenix Simms • June 4th, 2025 Kara Stone is one of the game designers to watch when it comes to designing in an eco-conscious manner.
Interlinked Nostalgia² By Phoenix Simms • April 11th, 2025 There’s a curious folding of time and space, or at least our personal perception of time and space when it comes to ludic memory.
Interlinked Rhythm of Stillness By Phoenix Simms • February 6th, 2025 There’s a poetic quality to having deliberate pauses within a game world.
Interlinked Status Ailment Era By Phoenix Simms • January 14th, 2025 Do status ailments and their treatments in games perpetuate toxic mythology about diseases and disabilities?
Interlinked Zoning Out By Phoenix Simms • November 8th, 2024 Being anywhere is better than trapped in the suburbs.
Interlinked Out of Reach, Out of Mind By Phoenix Simms • October 4th, 2024 When you strictly define games as a commercial product you devalue the prominent place games and their rhetoric now have in our current zeitgeist.