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Author: Justin Reeve

Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

Forms in Light

Primal Problems

By Justin Reeve • December 14th, 2023

The architecture in Far Cry Primal closely mirrors the structures and techniques used in the Upper Paleolithic Period, providing a pretty good picture of the past

Forms in Light
Johnathan E. Reid, the player character from Vampyr, stands in a hospital lit by sodium orange lamps.

Parasites and Predation

By Justin Reeve • November 10th, 2023

While Vampyr has been critically acclaimed for its narrative depth and gameplay mechanics, the architectural design is definitely worth a mention, being at once a thematic and functional cornerstone of the game.

Forms in Light
A screenshot from Assassin’s Creed Mirage shows protagonist Basim perched on the edge of a a tall building, gazing out across 9th century Baghdad.

Building Baghdad

By Justin Reeve • October 11th, 2023

Archaeological reconstruction is at best a double-edged sword, providing valuable insight into the past while grappling with a host of issues that challenge its accuracy and integrity.

Forms in Light
A late evening city skyline from Grand Theft Auto 5 with lit-up office buildings silhouetted against a dusky sky.

Finding Lost Santos

By Justin Reeve • September 14th, 2023

Carrying out a detailed comparison of GTA5’s Los Santos and Los Angeles through the lens of Michel Foucault sheds light on the intricate interplay between space, place, social order and power.

Funeral Rites
A black and white etching of a fanciful city made up partly of large ships, with towers and buildings sprouting from the decks of huge man-o-wars.

Inventing a World of Insectoid Wonders

By Justin Reeve • August 25th, 2023

We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.

Forms in Light
A top-down view of a busy city with streets filled with tiny cars and grids of miniature buildings.

Hidden Assumptions

By Justin Reeve • August 15th, 2023

Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.

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