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Author: Elijah Beahm

A screenshot from Alone in the Dark 2024, featuring a rainy street at night, with two lamps and a click with a street sign that says Dercator

Rebuilding Derceto with Alone in the Dark’s Developers

By Elijah Beahm • April 18th, 2024

“In the horror genre, it’s key to make everything feel grounded in the world you’re creating. How all details must feel as a natural part of the environment, no object is there purely by accident; it has its own story to tell.”

A screenshot from Timemelters, where the lead character holds a hand ringed with light to send energy against a horde of charged zombies heading her way while the moon hovers overhead and a spooky building lurks behind

Melting Time With Autoexec Games

By Elijah Beahm • March 27th, 2024

“Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”

Exploits Feature

Is it Alt to Like Call of Duty These Days?

By Elijah Beahm • February 1st, 2024

Somehow, some Call of Duty games seem to have slipped out of the mainstream…

The logo for Riot Power, stylized text with a lightning bolt in the O of Riot

Gaming from the ZX Spectrum to the Cloud: An Interview with RiotPWR’s Fraser Townley

By Elijah Beahm • January 11th, 2024

An involvement in videogames that’s continued throughout the decades sees Townley now focused on the growing interest in mobile and cloud gaming. He’s set his sights on capturing the best parts of more traditional gaming options while on the go.

a screenshot from the trailer for You Don't Know Jack in several variations, each with a bald person looking in some direction with a number and a description of the type of trivia included, like sports, movies, and TV

Getting To Know Jack: How a Jackbox Pack Is Born

By Elijah Beahm • December 12th, 2023

Even before their more recent innovations, Jackbox has held an immensely wide appeal, with fans across the globe, even among those who don’t play more “traditional” games.

A closeup of a DasKeyboard showing the large volume knob on the right above the numpad

How Daniel Guermeur Changed Touch Typing Forever

By Elijah Beahm • November 20th, 2023

Where other brands indulge in fancy effects or gimmicks, DasKeyboard has remained focused on the simple goals of efficiency, quality, and utility.

A screenshot from Bit.Trip Rerunner with vertical rectangle main character Commander Video crossing a finish line as fireworks pop off in the distance

Can’t Stop, Won’t Stop: How RERUNNER Continues The Bit.Trip Saga

By Elijah Beahm • October 24th, 2023

We have already seen levels that have blown our minds, have made us laugh, and have made us say “You can do that?!”

The key art for Sprawl with a messy background underneath a person with a large handgun and jacket with puffy sleeves and virtual reality headseat and the text for SPRAWL spraypainted above them

SPRAWL Kills the Past to Save It: An Interview with MAETH

By Elijah Beahm • September 25th, 2023

SPRAWL is “like the games you remember playing on the computer in the 90’s as you remember them; not as they actually were.”

A crop of the cover and title text for The Cloven, with a lot of vegetation and action going on with some fuzzy goat legs in the mix all behind the text of the title

The Cloven Is A Conspiracy Thriller For Everyone Just Wanting To Exist

By Elijah Beahm • September 19th, 2023

This is a cohesive creative vision the likes of which most could only dream of.

A text treatment for musician Marskye, with the letters M R S K prominently displayed and a little star icon tucked in the nook of the K

“You Just Have To Start!” An Interview with Marskye (AKA Ramsey Kharroubi)

By Elijah Beahm • July 18th, 2023

Marskye hopes that with the growing appreciation for music, that more players recognize how integral composers are in creating their favorite experiences.

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