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	<title>Cara Ellison, Author at Unwinnable</title>
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		<title>Women Abroad &#8211; Theme Recap</title>
		<link>https://unwinnable.com/2016/02/02/women-abroad-recap-issue-75/</link>
		
		<dc:creator><![CDATA[Cara Ellison]]></dc:creator>
		<pubDate>Tue, 02 Feb 2016 20:22:28 +0000</pubDate>
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		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Europe]]></category>
		<category><![CDATA[fandom]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Life is Strange]]></category>
		<category><![CDATA[Recap]]></category>
		<category><![CDATA[Venezuela]]></category>
		<category><![CDATA[Women Abroad]]></category>
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					<description><![CDATA[<p>Six women share their experiences of living and working far from home.</p>
<p>The post <a href="https://unwinnable.com/2016/02/02/women-abroad-recap-issue-75/">Women Abroad &#8211; Theme Recap</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>A Vagabond&#8217;s Legacy</title>
		<link>https://unwinnable.com/2016/01/25/a-vagabonds-legacy/</link>
		
		<dc:creator><![CDATA[Cara Ellison]]></dc:creator>
		<pubDate>Mon, 25 Jan 2016 17:16:43 +0000</pubDate>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Embed With Games]]></category>
		<category><![CDATA[Sunless Sea]]></category>
		<category><![CDATA[Vanessa Veselka]]></category>
		<category><![CDATA[Women Abroad]]></category>
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					<description><![CDATA[<p>"My crew address me as ‘Madam’ or merely ‘Captain’ if I so choose."</p>
<p>The post <a href="https://unwinnable.com/2016/01/25/a-vagabonds-legacy/">A Vagabond&#8217;s Legacy</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Pick Up Anything of Use</title>
		<link>https://unwinnable.com/2013/12/03/pick-up-anything-of-use/</link>
		
		<dc:creator><![CDATA[Cara Ellison]]></dc:creator>
		<pubDate>Tue, 03 Dec 2013 05:00:24 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Adventure Games]]></category>
		<category><![CDATA[EuroGamer Expo]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[MineCon]]></category>
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					<description><![CDATA[<p>THE ADVENTURE GAME IS NO LONGER RELEVANT, they scream, eyes flecked with the righteousness of the lifelong gamesman. THE CONTROL METHOD IS FRUSTRATING, the INPUTS UNSATISFYING. What are these, PUZZLES?! Oh, DECISIONS?! Where is the smoothness of play? The feeling of control? Why is it that we must combine this and that to make a conversation come to life? Why must I stumble from screen to screen like this? I am the hero. Why is everything so difficult? Everything in it is difficult they say. Everything in it  is difficult. &#8212;&#8212;&#8212; It’s screeching midnight at a party in the dark</p>
<p>The post <a href="https://unwinnable.com/2013/12/03/pick-up-anything-of-use/">Pick Up Anything of Use</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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