<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Brendan Keogh, Author at Unwinnable</title>
	<atom:link href="https://unwinnable.com/author/brendan-keogh/feed/" rel="self" type="application/rss+xml" />
	<link>https://unwinnable.com/author/brendan-keogh/</link>
	<description>Stories about Culture</description>
	<lastBuildDate>Tue, 02 May 2017 15:36:54 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://unwinnable.com/wp-content/uploads/2020/05/cropped-icon-1-32x32.jpg</url>
	<title>Brendan Keogh, Author at Unwinnable</title>
	<link>https://unwinnable.com/author/brendan-keogh/</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>David Kanaga&#8217;s Dog Opera – An Excerpt from Unwinnable Monthly 90</title>
		<link>https://unwinnable.com/2017/05/01/david-kanagas-dog-opera-an-excerpt-from-unwinnable-monthly-90/</link>
		
		<dc:creator><![CDATA[Brendan Keogh]]></dc:creator>
		<pubDate>Mon, 01 May 2017 17:28:25 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Excerpt]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[David Kanaga]]></category>
		<category><![CDATA[dogs]]></category>
		<category><![CDATA[Oikospiel]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=63508</guid>

					<description><![CDATA[<p>Brendan Keogh talks to David Kanaga about his Nuovo Award-winning game Oikospiel, dogs, philosophy, fractals and more.</p>
<p>The post <a href="https://unwinnable.com/2017/05/01/david-kanagas-dog-opera-an-excerpt-from-unwinnable-monthly-90/">David Kanaga&#8217;s Dog Opera – An Excerpt from Unwinnable Monthly 90</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Notes on Luftrausers</title>
		<link>https://unwinnable.com/2015/08/10/notes-on-luftrausers-2/</link>
		
		<dc:creator><![CDATA[Brendan Keogh]]></dc:creator>
		<pubDate>Mon, 10 Aug 2015 18:18:08 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Brendan Keogh]]></category>
		<category><![CDATA[Flight]]></category>
		<category><![CDATA[Game Feel]]></category>
		<category><![CDATA[Luftrausers]]></category>
		<category><![CDATA[Unwinnable Weekly]]></category>
		<category><![CDATA[Vlambeer]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=54048</guid>

					<description><![CDATA[<p>"<em>Luftrausers</em> is not a game about flying; it is a game about falling gracefully." Brendan Keogh on the tactile pleasures of Vlambeer's arcade shooter.</p>
<p>The post <a href="https://unwinnable.com/2015/08/10/notes-on-luftrausers-2/">Notes on Luftrausers</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Notes on Luftrausers</title>
		<link>https://unwinnable.com/2014/06/16/notes-on-luftrausers/</link>
		
		<dc:creator><![CDATA[Brendan Keogh]]></dc:creator>
		<pubDate>Mon, 16 Jun 2014 05:08:51 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Game Feel]]></category>
		<category><![CDATA[Jan Willem Nijman]]></category>
		<category><![CDATA[Luftrausers]]></category>
		<category><![CDATA[Rami Ismail]]></category>
		<category><![CDATA[Tim Rogers]]></category>
		<category><![CDATA[Vlambeer]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=50485</guid>

					<description><![CDATA[<p>The following is a reprint from Unwinnable Weekly Issue Two. If you enjoy what you read, please consider purchasing the issue or subscribing for the year.  1. In 2010, game critic and developer Tim Rogers wrote a review of the PlayStation 2 beat-em-up title God Hand. “God Hand is like being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes,” Rogers writes in the first paragraph. “Though God Hand is usually like poking holes in a watermelon with a chopstick for the best reasons… [it] is sometimes like using a pizza cutter to</p>
<p>The post <a href="https://unwinnable.com/2014/06/16/notes-on-luftrausers/">Notes on Luftrausers</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Page Caching using Disk: Enhanced 
Lazy Loading (feed)
Minified using Disk

Served from: unwinnable.com @ 2026-04-07 00:22:56 by W3 Total Cache
-->