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Author: Ben Sailer

Collision Detection
Colt, the protagonist of Deathloop, stands geared up and ready to fight.

Learning to Love Roguelikes with Deathloop

By Ben Sailer • March 7th, 2023

Ben plays Deathloop and finally gets roguelikes, showing that sometimes all it takes for a genre to click is a change of context and perspective.

Collision Detection
A portrait of the band Mogwai, lined up shoulder-to-shoulder and staring blankly yet directly into the camera, true indie-cover style.

In the Spaceship Over Glasgow With Mogwai

By Ben Sailer • January 4th, 2023

Mogwai are often pigeonholed as the elder statesmen of post-rock. The real story about their roots and influences is much more interesting.

Revving the Engine
A miniature knight in full-plate with a head wreathed in flame stands at the edge of table, sword at the ready.

How Dracma Studios is Lighting Its Own Path With Candle Knight

By Ben Sailer • December 22nd, 2022

Mexico-based Dracma Studios is creating more than just an intriguing platformer with Candle Knight. They’re lighting a path forward for themselves (and developers across Latin America).

Collision Detection
A screenshot from Bad Writer showing the pixellated protagonist staring at a blank computer screen.

Better Living, Better Writing

By Ben Sailer • December 7th, 2022

Bad Writer shows how becoming a more interesting writer starts with living a more interesting life and there’s nothing interesting about joyless overwork.

Collision Detection
A close-up of Mae, the protagonist of Night in the Woods.

The Boomer Death Cult of Possum Springs

By Ben Sailer • November 2nd, 2022

As the Boomer death cult in Night In The Woods serves to remind us, sometimes the scariest monsters are the ones that could actually exist.

Revving the Engine
A 3D rendering of a gray metal robot wearing a shoulder-slung pouch and a loose piece of red fabric tied around its head. A teddy bear with glowing blue eyes perches on the robot's right shoulder.

2020s Tech, 1980s Spirit

By Ben Sailer • September 26th, 2022

Dykom Software’s twin-stick side-scrolling shooter invokes 80s geek culture nostalgia while hiding a few twists underneath an absurdist premise.

Collision Detection

Game Guides vs. The SEO Grind: Who Wins and Loses?

By Ben Sailer • September 7th, 2022

Physical strategy guides are on their way out. But is the SEO sinkhole that has replaced them better? Spoiler alert: no.

Revving the Engine

Creative Constraints in Unbound: Worlds Apart

By Ben Sailer • August 29th, 2022

Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.

Feature Excerpt
A drawing featuring the main protagonist in DOOM. A muscular soldier in a helmet holds a large gun.

Misremembering DOOM

By Ben Sailer • July 27th, 2022

In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.

Collision Detection
A field of sky blue featuring a minimalist version of a Super Nintendo controller in stark white.

Some Thoughts on Independent Games and Media

By Ben Sailer • June 29th, 2022

As Unwinnable celebrates its tenth (twelfth) trip around the sun, Ben looks back on the developments and decisions that led him to this point.

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