The following is a reprint from Unwinnable Weekly Issue Two. If you enjoy what you read, please consider purchasing the issue or subscribing for the year. 1. In 2010, game critic and developer Tim Rogers wrote a review of the PlayStation 2 beat-em-up title God Hand. “God Hand is like being a professional chainsaw-wielding glacier demolisher at a party where the penguins are going to need a lot of ice cubes,” Rogers writes in the first paragraph. “Though God Hand is usually like poking holes in a watermelon with a chopstick for the best reasons… [it] is sometimes like using a pizza cutter to
The last day at home before traveling to a conference is the worst. I fret over my luggage. I regret booking the trip at all. It is too expensive. It is too long. It is going to be a disaster. Surely it cannot possibly be as amazing as last year. I should cancel it entirely, but I am expected. People are relying on me. So I go.