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Tag: Videogames

Open World
A scientific drawing of John Calhoun's Rat Utopia, with diagrams of rats running around various paths and columns, living what was hoped to be their best lives

My Own Personal 25th Universe

By Edward Smith • August 12th, 2022

The emotional, psychological circuit catalyzed by videogames, and its inevitable dead end

Backlog

What Matters and What Matters Last

By Gavin Craig • December 4th, 2018

It’s a difficult thing to write about videogames when one doesn’t play very many videogames.

Feature Excerpt

Flash Forever

By Phantom • November 21st, 2018

A history of the delightful weirdness of Flash games.

Backlog

Resolution State

By Gavin Craig • November 9th, 2018

With most videogames having half-baked conclusions when they don’t continue on indefinitely, Gavin Craig asks: Can you even have a story without an ending?

Little Boots to Fill – An Excerpt from Unwinnable Monthly 91

By Edward Smith • June 1st, 2017

Is it possible that the notorious 1979 movie Caligula can tell us all we need to know about videogames?

List-o-Mania – May 2016

By Team Unwinnable • June 23rd, 2016

Recommendations! Get your red hot book, music and game recommendations right here!

The Witness is a Videogame Sans Politics, for Good or Ill

By Megan Condis • April 1st, 2016

Spoiler Warning for Myst, which seriously you guys came out in 1993.

Building Languages in Games: An Interview with Dr. Jessica Sams

By Megan Condis • March 3rd, 2016

From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.

How Undertale Broke the Internet

By Megan Condis • December 22nd, 2015

When Undertale won GameFAQs’ annual Best Game Ever bracket, the community went insane. But why?

Thoughts on the Internet’s Teen Angst

By David Wolinsky • August 27th, 2015

“‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.

Treasure: The Moment

By Rob Haines • August 4th, 2015

“Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.

The Vid-Game Law

By Corey Milne • November 10th, 2014

Corey Milne reveals what happens when videogames come to Judge Dredd’s Mega-City One.

Gone But Not Forgotten

By Andy Hunt • July 25th, 2013

Andy Hunt looks back at an American icon: the arcade.

‘It’s a Little Bit Sad’

By Jordan Mammo • June 14th, 2013

Next-generation consoles like the PlayStation 4 and Xbox One arrive this year. Why?

Anger Management

By Jordan Mammo • May 23rd, 2013

Asura’s Wrath hates everyone and everything. This is a very good thing.

Die A Zillion Deaths: A Bee Tee Dee Comic

By Bee Tee Dee • January 27th, 2012

Unwinnable presents a Bee Tee Dee comic on death in videogames.

Statistics

Unwinnable – Now 20% More Boring!

By Ed Coleman • June 28th, 2011

Ed Coleman makes his writing debut wanting less flash and more numbers -beautiful, collected, interpreted numbers.

Rage Quit

The Game Critic’s Lament

By Stu Horvath • June 14th, 2011

Stu Horvath is too busy to play videogames. Other people feel the need to quit them. Neither one is a good thing.

Cultured Expatriates: Questioning the Roots of Pathological Gaming

By Peter Lang • January 27th, 2011

Unwinnable examines a new study on pathological gaming published in the official journal of the American Academy of Pediatrics.

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