How do you compare Grand Theft Auto V with Papers, Please? Or Assassin’s Creed IV with Gone Home? These are the kinds of questions that have defined 2013. In the year after small studio games dominated the conversation, we’ve not entered the Indie Promised Land. Instead, we found ourselves in a strange landscape, of new consoles no one cares about, of endless debates, of thoughtful AAA games and ephemeral indies. We spent several annoying months hearing people ask, “Is this even a game?” This is all good news. The binaries – indie vs AAA, formalist vs zinester, LOL vs Dota
It’s strange but undeniable that for all the millions we’ve spent on creating and consuming videogames over the last 20 years, we lack any broad clarity on what they are or quite why they have won their space in the sun. Never before has so much been spent on something so little understood.