Unwinnable

             

Unwinnable Monthly Exploits Games Movies Comics TV Music Store Subscribe

Tag: Tabletop

I Played It, Like, Twice...
Crop of the cover of Monster Mayhem, a painting featuring your classic mosters like Sexy Ghost, Necktie Werewolf, Dog Collar Dracula, Too Many Teeth Mummy, and Jock Zombie

Offensive Stereotypes: Monster Mayhem Rises from the Crypt… But Maybe Shouldn’t

By Orrin Grey • September 30th, 2022

Despite its cartoony demeanor, Monster Mayhem is no different from White Wolf’s RPGs, and its approach is… not exactly sensitive, even for 2007.

I Played It Like Twice...
Five miniatures from Tiny Epic Dungeons stand at the ready, featuring skeleton, ghost, knight, spider in web, and fire elemental

Burning the Torch at Both Ends: Peril Comes in Small Packages in Tiny Epic Dungeons

By Orrin Grey • June 6th, 2022

These are minuscule board games that come in boxes about the size of the ones you used to get checkbooks in, back when anybody had checkbooks.

I Played It, Like, Twice...

Versus Mode: Batman: The Animated Series – Rogues Gallery x Sinister Six

By Orrin Grey • April 5th, 2022

To be honest, at the time I played Rogues Gallery, I had never so much as heard of Sinister Six. Once I had played them both, though, the startling similarity of their concepts was enough to make me briefly wonder if they shared a designer.

I Played It, Like, Twice...
figures from the game Space Hulk, blue and red, moving across a tabletop.

They’re Coming Out of the Goddamn Walls: Reliving a Moment with Space Hulk

By Orrin Grey • February 28th, 2022

It is difficult, for me at least, to separate the game itself from that dream, solidified by glossy magazine photos of massive Space Hulk boards set up.

I Played It, Like, Twice...
On a playmat with characters are the playing cards and tokens for Campy Monsters, brightly colored and showing creatures.

Of Monsters and Mortals: Playing Campy Creatures On a Dark and Spooky Night

By Orrin Grey • October 21st, 2021

Campy Creatures is, as the box declares, a “Ghoulish Game of Deduction & Bluffing.”

I Played It, Like, Twice...

Dead Ends: Learning Something About Myself with Cursed City

By Orrin Grey • September 30th, 2021

I dove into Cursed City in the hopes that the familiarity of its similarities to Silver Tower would help to ease some of that intimidation fact, but Cursed City has more in common with Blackstone Fortress.

I Played It, Like, Twice...
two character pieces with colored based standing on a board game surface.

Candles Against the Dark: Surviving the Night (and Each Other) in Deranged

By Orrin Grey • August 26th, 2021

A character who is Deranged is normal by day but becomes a monster by night.

I Played It, Like, Twice...
On top of a board game (Ex Libris) lays an orange cat.

Shelf Stability: Good Design Gets Out of the Way in Ex Libris

By Orrin Grey • July 29th, 2021

Ex Libris looks complicated, but all the moving parts click together pretty seamlessly, and there are rarely any of those awkward moments where you’re left scratching your head over how one card mechanic interacts with another.

I Played It, Like, Twice...
On a wooden tabletop sits a bunch of cardboard playing tiles. On these tiles are three plastic zombie figures.

Rising Tension: The Odd and Appropriate Specificity of Resident Evil 2: The Board Game

By Orrin Grey • May 13th, 2021

I decided it was high time for me to crack open my copy of Resident Evil 2: The Board Game and see how it stacked up against my memories of the real thing.

I Played It Like Twice
A part of the set up for the tabletop game Overboss.

Fearful Symmetry: Building the Best of All Possible Overworlds in Overboss

By Orrin Grey • April 1st, 2021

In a world where plenty of board games at least claim to be playable with only one person it is, in my experience, rare to find one that actually plays well in solitaire mode.

I Played It, Like, Twice...

Versus Mode – Arcadia Quest x Super Dungeon Explore

By Orrin Grey • March 2nd, 2021

For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.

I Played It, Like, Twice…
a still picture of figurines from warhammer quest

The Moorcock Connection: Sailors on the Seas of Warhammer Quest

By Orrin Grey • February 2nd, 2021

I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.

I Played It, Like, Twice...

Only Trust Your Fists: The Side-Scrolling Beat-‘em-Up Vibes of Streets of Steel

By Orrin Grey • January 6th, 2021

When Streets of Steel is at its best, it is tapping into my fondness for these types of games in a way that makes for innovative tabletop play, rather than just nostalgia.

I Believe that My Scoring Potential Has Been Maximized

By Levi Rubeck • February 20th, 2020

The game is called No Return because the one thing you must always remember is that there is no returning any pieces to the bag.

Hate the Empire, Love the Game

By Levi Rubeck • January 28th, 2020

We were blown away by not only how easy It’s a Wonderful World was to pick up and learn, but by how much fun it was despite the lack of any deep interpersonal activity.

Feature Excerpt

Two Hands Off the Wheel: Learning to Embrace the Chaos of Zweihander

By R. M. Jansen-Parkes • October 24th, 2019

Most tabletop RPGs boil down to a roll of the dice.

Feature Excerpt

Grim, Perilous and Inclusive

By Adam Brown • October 24th, 2019

Zweihander: Grim & Perilous is a fresh take on dark fantasy and tabletop RPGs.

several of the street fighter characters, including Ryu and Zangief, standing in front of a painterly blue background.

New Street Fighter for Old Hands

By Levi Rubeck • March 7th, 2019

A lot of games try to replicate, if not exactly duplicate, the inherent friction and flow of what’s splayed on screens, but not Street Fighter Exceed.

a large robed figure is taken out by an even larger shark.

In Memoriam: Keiji of Celene, Drow Ninja

By Levi Rubeck • January 31st, 2019

I want to lower my head for all the dead and abandoned characters we’ve lost

Escape from the Sweet Board Game Bubble

By Levi Rubeck • December 20th, 2018

There’s a bubble brewing around board games.

The Board Soul

Let’s Get Physical

By Jeremy Signor • May 24th, 2018

Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.

Flamme Rouge Earns the Yellow Jersey

By Sam Desatoff • April 12th, 2018

Racing games are a dime a dozen, but they usually involve cars. But Flamme Rouge feels fresh and new.

The Board Soul
The board game Downforce, the box, with the set behind.

Nonsense

By Jeremy Signor • February 19th, 2018

Not every board game’s mechanics have to make thematic sense to be a ton of fun.

The Board Soul
Three questing adventures, a human knight, a dark elf and a dwarf stand poised on the edge of a orange city. This is the cover art for the Lords of Waterdeep.

Pieces

By Jeremy Signor • February 8th, 2018

Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?

Seeland and the Community of Economy

By Sam Desatoff • January 18th, 2018

One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.

A pile of assorted tabletop dice with text over that reads "best board games of 2017"

Best Board Games We Played in 2017

By Jeremy Signor and Team Unwinnable • January 4th, 2018

These are the board games that impressed the Unwinnable writers the most in 2017.

The Board Soul
A set of brightly colored tiles with a logo in the middle that reads "Azul"

Skin Deep

By Jeremy Signor • December 21st, 2017

Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.

A golden idol head.

Simplicity Rules in El Dorado

By Sam Desatoff • December 14th, 2017

What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.

The Board Soul
A test screen that reads "Please Stand By" with logos for Bethesda and Fantasy Flight along the bottom.

The Board Soul: Feast or Famine

By Jeremy Signor • December 14th, 2017

The Fallout board game can let you grasp greatness, but is just as likely to leave you out in the cold.

The Board Soul
Two characters that resemble D&D party members climbing up a mountain with a large red dragon coming up behind them.

The Board Soul – Focus

By Jeremy Signor • December 7th, 2017

Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.

A pair of hands holding cards from the game Gunsword, with a large shield like logo across the image that reads "Gunsword" in old timey font.

Gunsword, Casual Repartee, Chess and Dragonlance

By Levi Rubeck • November 28th, 2017

Gunsword whipped my head right over with delicious high fantasy visuals that brought to mind the Larry Elmore Dragonlance covers of my youth, and the only thing better than guns and swords is the fusion of the two.

80's affected text on a pixelated screen reading Lazer Ryderz

Lazer Ryderz Bring Light Cycle Racing to Tabletop

By Levi Rubeck • November 21st, 2017

Lazer Ryderz is loud: it blasts your eyes with glimmering color, and each surfer praises their luck for snatching glory and curses their competitors for sniping it away

The Board Soul
A board for Settlers of Catan.

Fuck Colonialism

By Jeremy Signor • November 16th, 2017

Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.

A box that reads "Snake Oil" with a subtitle "It cures what ails you"

Snake Oil: The Only Party Game You’ll Ever Need

By Sam Desatoff • November 9th, 2017

The pantheon of party games holds esteemed company, and Snake Oil assuredly belongs the upper echelons among Scattergories, Pictionary and Charades.

The Board Soul
red haired man with blue skin and white hair. This is the cover art for the game Sentient.

Manipulate Fate

By Jeremy Signor • November 9th, 2017

Giving luck the finger never felt so good.

The Board Soul
The box for Food Chain Magnate shown over a board of the game being played.

Food Wars

By Jeremy Signor • November 2nd, 2017

Board games can be obsessed with war, but some themes are just as cutthroat.

The Board Soul
Queen Elizabeth 1 looking very serious and stern.

Heavier Things

By Jeremy Signor • October 26th, 2017

Heavy asymmetric wargames can be intimidating, but exploring their many layers can be extremely rewarding.

Robinson Crusoe solo on an island, standing on a bright yellow beach

Cardboard for One: Embracing the Solo Game

By Sam Desatoff • October 26th, 2017

Board games are a group activity, something that friends and family can use as a tool for bonding. At least traditionally.

The Board Soul

Heroes’ Folly

By Jeremy Signor • October 6th, 2017

Sometimes something in a game can feel like it doesn’t belong, an orphan lost within the tight clockwork of a game’s rules.

The Board Soul
A woman looking straight towards the camear with a tree like crown around her face.

The Magic of Commander

By Jeremy Signor • September 21st, 2017

When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.

  • 1
  • 2
  • Next »
Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy