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Tag: Resident Evil 2

Forms in Light

Architecture and Authority

By Justin Reeve • May 31st, 2021

Somewhere, someone is still really mad it’s called the “Racoon Police Department.”

I Played It, Like, Twice...
On a wooden tabletop sits a bunch of cardboard playing tiles. On these tiles are three plastic zombie figures.

Rising Tension: The Odd and Appropriate Specificity of Resident Evil 2: The Board Game

By Orrin Grey • May 13th, 2021

I decided it was high time for me to crack open my copy of Resident Evil 2: The Board Game and see how it stacked up against my memories of the real thing.

Checkpoint

2020

By Corey Milne • January 11th, 2020

Corey offers a year-end roundup, some quickfire crit on 2019’s best games and a farewell.

Collision Detection

How About a Refund?

By Ben Sailer • May 14th, 2019

Google’s talked about how great Stadia is, but how will it win over the average (heavily skeptical) consumer?

Here's the Thing

What the Resident Evil 2 Remake Got Wrong

By Rob Rich • April 6th, 2019

The recent remake of Resident Evil 2 is fantastic, but Rob feels like its biggest fumble is being ignored.

A view from a second story on a living room.

Resident Evil 2 Brings the Original Game Design Back From The Dead

By Ethan Horn • March 20th, 2019

The game rebuilds the notion of why being stuck in police station during a virus outbreak is a terrifying prospect by increasing the number of verbs available.

The Heavy Footsteps of Resident Evil 2’s Mr. X

By Jeremy Signor • February 6th, 2019

The whiff of threat of him is enough to completely change the game you’re playing, warping your entire awareness around the possibility of him.

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