There are many instances where the storyline and mechanics fumble the more complicated morality system, but what confuses it the most is the fact that the protagonist is fundamentally a black-and-white character.
No matter how many fall to Samurai Jack’s blade, his robes always stay clean and white.
“What if any game forced you to own up to the potentially thousands of people you may have wronged?”
The theme of our April issue is Good & Evil, ranging from Nathan Drake to the Punisher.
“Arkham Knight has no basis of morality, no balance. That’s the problem.” Matt Paprocki reveals the terror fighting terror, the Batman in Arkham Knight.
How does our sense of morality change when we are being watched? And what happens when we take the watchers away? Jill Scharr investigates.