“We gathered some of our favorite mechanics from our favorite games and made that our design goal,” Chen said when I asked about his inspirations. “We wanted to combine the engine building of Race for the Galaxy, the dice manipulation of Alien Frontiers, and the simultaneous action selection of 7 Wonders.”
Kodama: The Tree Spirits is a game about growing trees. In nature, trees to not follow a blueprint or a predetermined path; they grow how they please, their branches forming a unique natural fingerprint. Like snowflakes or people, no two are exactly alike, which makes building a board game about growing trees tricky. Games have structure and rules, a literal book that tells you how to play. Nature and games are seemingly at odds, but Kodama manages to pull off a well-balanced game about growing trees while capturing the free-form, aimless beauty of nature. In Kodama, players aim to please the titular
Antigravitor, an upcoming futuristic racing title, has no qualms about tossing realism out of the proverbial window; most of the time I’m just careening through the race tracks, the hoverbike whizzing by so quickly that the lights trails in the course make me feel like I’m inside a long-exposure shot.
I grew up flying around Metropolis with my good buddy Superman. My parents introduced him to me when I was five. His movie was on TV and they taped it for me. I proceeded to spend all my afternoons and weekends with him, fighting crime and exploring the universe. We were always on a quest. Sometimes it was a simple quest, a quest for justice. Someone had been wronged and we were off to right it. Our quests for truth were more complex. We had to set aside our super speed and heat vision and use our powers of deduction