A TL;DR History in Hypertext
When Stu Horvath saw Renaud Bédard’s technical post-mortem for Fez, he fell down a rabbit hole of mysticism and revelation.
Steve Haske meets game developer Suda51 and finds out heroes aren’t always interesting.
Brendan Keogh throws a little love to some of the lesser-known yet entirely worthwhile games of GDC 2012.
Unhappy Mass Effect 3 fans have started a petition to have the ending of the game changed. Brian Taylor wonders why.
When Unwinnable goes on the road, drinking and shenanigans follow – even at an academic conference. We try to shake off the GDC 2012 hangover and compile some statistics from outside the show.
Gus Mastrapa discusses his love of like-minded videogame enthusiasts at GDC 2012.
If there is a summer camp for the videogame industry, it is GDC (even if it takes place in the beginning of March).