Unwinnable

             

Unwinnable Monthly Exploits Games Movies Comics TV Music Store Subscribe

Tag: Game Design

Friction Burns
Concept art for Dishonored showing a mask held in a mans hand, and a futiristic dystopia behind it.

Dishonored’s Chaos System Was Never Punishing You

By Ruth Cassidy • November 12th, 2021

Dishonored’s Chaos system introduces a world where you can take exactly what you want, and have fun with it, but the cost is laid bare.

Mario and luiji in builders hats

Mario Maker 2EZ

By Amanda Hudgins • July 29th, 2019

Probably because game design is dead, but also because it’s kind of fun in a “piss off your parents and slide down the hardwood floors in your hallways with furniture polish on your socks” kind of way.

Let Me Make Mistakes: A Plea to Developers

By Matthew Byrd • March 9th, 2017

If the medium is going to mature, we need developers willing to make players feel dumb, allowing them the chance to figure things out via trial and error.

Loving/Hating the Toad’s Turnpike Remake

By Jose Cardoso • February 3rd, 2017

Battle Mode may be the saving grace of some of Mario Kart 8’s lesser-loved tracks.

Mystery Land: Ruined By Luck?

By Jose Cardoso • January 13th, 2017

Jose Cardoso breaks down the design of the contentious Mario Party 2 board: Mystery Land.

Stories Art

Games Should Make Us Smarter, Not Stronger

By Matt Sayer • August 16th, 2016

Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!

Furi is Difficulty Done Right

By Matt Sayer • August 8th, 2016

It’s surprisingly difficult to make your game difficult.

Doom credits Feature Image

DOOM’s Credits: A Cut Above the Rest

By Matt Sayer • July 11th, 2016

DOOM knows hot to keep you glued to your seat, even after the game’s over.

PRACTICE: Game Design in Detail

By Riley MacLeod • November 19th, 2015

Designers and critics have more in common than you might think.

Architecture of the Infinite

By William Chyr • September 24th, 2015

“As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”

Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy