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Tag: Epic Games

Revving the Engine

The Occupation: Mind Your Deadline

By Ben Sailer • June 8th, 2021

A righteous mission. An edge of danger. A David and Goliath dynamic.

Revving the Engine
A picture of a sports car in the game Automation

Under the Hood

By Ben Sailer • April 1st, 2021

The beauty of having a dream, and making it so, and then having thousands of others make their dreams within your dream.

Revving the Engine

Enter the Void: Solar Ash

By Sara Clemens • November 25th, 2020

Unwinnable chats with Alx Preston about the follow-up to Hyper Light Drifter.

Revving the Engine

Robot Champions: Fight! For Your Life!

By Stu Horvath • October 26th, 2020

We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.

Revving the Engine

Project Witchstone: The World is Yours

By Stu Horvath • September 30th, 2020

Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?

Revving the Engine

No Straight Roads: Rock Will Never Die

By Stu Horvath • September 1st, 2020

Unwinnable chats with co-founder Daim Dziauddin about Metronomik’s new, rockin’ adventure: No Straight Roads.

Revving the Engine

A Long Walk in the Woods

By Stu Horvath • August 14th, 2020

“I want people to leave my games feeling like they’ve been somewhere else.”

Revving the Engine

Revoider: Chipping Away

By Stu Horvath • July 13th, 2020

“We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”

Revving the Engine

Endling: Extinction is Forever

By Stu Horvath • June 10th, 2020

“It’s definitely not a Disney movie.”

Revving the Engine

Omno: In Search of Awe

By Stu Horvath • May 14th, 2020

Omno seemed to want to wander, to find adventure, to “be awed by the world around him.”

Revving the Engine

A Juggler’s Tale: Pull the Strings

By Stu Horvath • March 25th, 2020

“There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”

Revving the Engine

Backbone: We’re All Animals

By Stu Horvath • March 9th, 2020

What better way to examine the human condition than in a story about animals?

Revving the Engine

Dead Static Drive: A Dark and Winding Road

By Stu Horvath • February 5th, 2020

“I didn’t ever feel like I sought out horror so much as people brought it to me.”

The Kremer Museum

By Stu Horvath • July 31st, 2019

Over the course of human history, the problem with paintings is that you have to go see them. With The Kremer Museum, a virtual reality art collection, that’s been changing.

Revving the Engine

Jupiter & Mars

By Stu Horvath • June 28th, 2019

James Mielke guides us through the post-human neon ocean of Jupiter & Mars.

Revving the Engine

Hyper Jam

By Stu Horvath • June 4th, 2019

Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.

Revving the Engine

The Path of Calydra

By Stu Horvath • May 8th, 2019

Unwinnable chats with Marcio Vivas, owner and founder of FinalBoss, about the forthcoming kid adventure game The Path of Calydra.

Revving the Engine

Paradise Lost

By Stu Horvath • March 20th, 2019

Unwinnable talks to PolyAmorous Games about their forthcoming game Paradise Lost, a post-apocalyptic game about grief.

Revving the Engine

Raji: An Ancient Epic

By Stu Horvath • January 29th, 2019

Unwinnable chats with the team behind Raji: An Ancient Epic, an action adventure game that draws from Indian and Balinese mythology.

The Chest

By Stu Horvath • December 14th, 2018

Unwinnable chats with Ferenc Vincze about his animated film The Chest, made using Unreal Engine 4.

Revving the Engine

Ghost

By Stu Horvath • October 30th, 2018

Unwinnable chats with Robert Wahby, lead project director of Sky Machine Studios, about their forthcoming game Ghost, a foray into stealth, Victoriana and revenge.

Revving the Engine

Skye

By Stu Horvath • October 24th, 2018

Unwinnable chats with Cian Roche of Puny Astronaut about their forthcoming game of relaxation and exploration, Skye.

Revving the Engine

Deep Rock Galactic

By Stu Horvath • August 28th, 2018

Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.

Revving the Engine

Mine 18

By Stu Horvath • August 6th, 2018

Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.

Revving the Engine

Mothergunship

By Stu Horvath • July 6th, 2018

Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.

Revving the Engine

Rogue Universe

By Stu Horvath • May 24th, 2018

Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.

Revving the Engine

Research and Destroy

By Stu Horvath • May 9th, 2018

Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.

Revving the Engine

Genesis Noir

By Stu Horvath • April 2nd, 2018

What would you do to stop a murder at the beginning of time?

Revving the Engine

Sky Noon

By Stu Horvath • March 15th, 2018

We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.

Revving the Engine

The Siege and the Sandfox

By Stu Horvath • January 26th, 2018

We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.

Revving the Engine

SculptrVR

By Stu Horvath • December 27th, 2017

Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.

Revving the Engine

Rite of Ilk

By Stu Horvath • November 29th, 2017

Unwinnable chats with Alanay Cekic of Turtleneck Studios about their upcoming cooperative adventure game, Rite of Ilk.

Revving the Engine – The SoulKeeper

By Stu Horvath • October 20th, 2017

Who needs dice and paper? Step into the virtual reality world of The SoulKeeper, an epic fantasy RPG.

Revving the Engine – Everspace

By Stu Horvath • September 27th, 2017

Unwinnable talks to the folks behind the roguelike space shooter Everspace. It’s full of stars! And asteroids! And countless other beautiful dangers.

Revving the Engine – Albino Lullaby

By Stu Horvath • August 28th, 2017

Albino Lullaby is a psychedelic horror trip: over the city and down the hole to grandmother’s house we go…

Revving the Engine – Unfortunate Spacemen

By Stu Horvath • August 9th, 2017

“Unfortunate Spacemen is basically The Thing, but in space and with your friends.”

Revving the Engine: All Walls Must Fall

By Stu Horvath • June 29th, 2017

In order to save the future in All Walls Must Fall, you’ve got to travel through time, kill the baddies and go dancing.

Revving the Engine: Skylar and Plux

By Stu Horvath • May 25th, 2017

The old school 3D platformer is making a comeback with Skylar & Plux: Adventure on Clover Island.

Revving the Engine – Xing: The Land Beyond

By Stu Horvath • May 11th, 2017

Stu talks to Koriel Kruer about the spiritual mysteries of Xing: The Land Beyond.

Revving the Engine: Ruiner

By Stu Horvath • April 28th, 2017

We chat with the folks behind the slick cyberpunk action game Ruiner.

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