The mundane can be extraordinary.
But where are the helpful moms in games? If it’s so dangerous to go alone, why doesn’t anyone take their mom?
Earthbound is a masterpiece of localization. How did they do it?
Stu’s got the list of who has been naughty and nice in the December issue of Unwinnable Monthly! (spoiler: everyone is nice and so are all this month’s stories)
“He was suggesting that I only consider Earthbound to be my favorite game because I choose to remember it as such.”
September was Unwinnable’s month of love.
Some thoughts on immersion and virtual worlds.
Teddy Diefenbach encounters an emotional moment in Mother 3 and sees the power of words in play.
In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.