The Souls series by From Software has become something of a guidepost for difficulty in games. It’s become common to use the series as a reference when discussing a particularly tough game, with quotes like “It’s as hard as Dark Souls” now serving as a selling point. It can be eye-rolling when tossed around too much. The problem with this kind of labeling is that the Souls series is so much more than combat. It’s lore, level design, atmosphere–things that most clones of the series forget. Yes, the games punish careless play, but the reason they have become so beloved is because
This week Rowan is out with the Swedish flu, but the valiant Brad Gallaway (gamecritics.com) joins the show to aid us in his stead as we talk Monster Hunter 4 Ultimate, Wolfenstein: The New Order, the plight of Peter Molyneux, Dark Souls guilt, Bloodborne intrigue, and more!