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Tag: Capcom

A view from a second story on a living room.

Resident Evil 2 Brings the Original Game Design Back From The Dead

By Ethan Horn • March 20th, 2019

The game rebuilds the notion of why being stuck in police station during a virus outbreak is a terrifying prospect by increasing the number of verbs available.

Sonic, his legs a circle of red below him, runs along a green rolling hill in a pixel art style. This is a screen from Sonic Mania.

Sonic Mania is the Apotheosis of Fanmakes

By David Shimomura • August 28th, 2017

Its nostalgia that’s not been weaponized by corporate culture against those of us who do have rosy feelings about times since gone.

Tron Bonne and the Family Business

By Brian Crimmins • October 22nd, 2015

The Misadventures of Tron Bonne shows us how we can reconcile our personal interests with an impersonal economic reality. It all starts by rejecting capitalism.

Dance Dance Dance

By Jordan Mammo • August 12th, 2015

The Gamecube’s hidden gem P.N.03 isn’t like other action games – and it isn’t afraid to really strut its stuff.

Gone But Not Forgotten

By Andy Hunt • July 25th, 2013

Andy Hunt looks back at an American icon: the arcade.

Now! Fight Your Rival!

By Zavian Sildra • July 16th, 2013

A mutual urge to compete pushes Zavian Sildra and friend’s Street Fighter training ever forward.

Anger Management

By Jordan Mammo • May 23rd, 2013

Asura’s Wrath hates everyone and everything. This is a very good thing.

The Knife Mod

By Teddy Diefenbach • March 5th, 2013

Rad Dragon co-founder Teddy Diefenbach does a postmortem dissection of a fourth grade failure: his first attempt at game design.

Undead. Again. Dead Rising 2: Off the Record Reviewed

By Kenneth J. Lucas • October 17th, 2011

Ken Lucas goes on the record with a review of the true Dead Rising sequel.

Commerce and Slobs: A Calvin and Hobbes Parody

By Bee Tee Dee • June 2nd, 2011

Bee Tee Dee’s new comic is a comedic examination of Calvin and Hobbes creator Bill Watterson’s aversion to merchandising.

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