There will always be problems when translating a story from an interactive medium to a non-interactive one.
Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
Stu Horvath has a deep compulsion to play Assassin’s Creed games.
This week, the guys figure out the best way to manage their inventory using the latest in Bluetooth technology.
The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.
Stu Horvath discusses a new project collecting player made maps and notes, and reveals the stories in Unwinnable Weekly Issue Twenty-Four.