Forms in Light Architecture and Authority By Justin Reeve • May 31st, 2021 Somewhere, someone is still really mad it’s called the “Racoon Police Department.”
Forms in Light Bizarre Banality By Justin Reeve • January 12th, 2021 The house in Gone Home is WEIRD.
Best of 2020 The Best Architecture in Games in 2020 By Justin Reeve • December 30th, 2020 Justin gathers the best examples of architecture in videogames.
Forms in Light Billboard Architecture By Justin Reeve • August 13th, 2020 What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.
Forms in Light Beyond Blueprints By Justin Reeve • January 13th, 2020 Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.
Forms in Light Gotham’s Multiple Masks By Justin Reeve • December 9th, 2019 There are many different Gothams.
Forms in Light Living Architecture By Justin Reeve • September 6th, 2019 The architecture of Red Grave City comes alive in Devil May Cry 5.
Feature Excerpt Order and Chaos By Justin Reeve • June 24th, 2019 Behind Hitman 2‘s stark, modernist buildings lies a symbolic crusade to reclaim the architectural style.
The Architecture of a Generic Star Wars Planet By David Shimomura • July 17th, 2017 What makes a Star Wars building feel like a Star Wars building?
Architecture of the Infinite By William Chyr • September 24th, 2015 “As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”