What’s next for TV interaction?
“Who doesn’t hurt from seeing the world, and not what you wish it was?”
“Such stories tap into our fear of technology’s destructive powers, and have been around since the industrial revolution”
‘Difficult’ shouldn’t mean massive enemy HP bars and single-hit deaths. As Steamworld Heist shows, a good challenge should be about skill, not stubborn persistence.
Just some of the ways that humanity might accidentally shoot itself in the foot