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Monsters, Aliens, and Holes in the Ground

Unwinnable is a labor of love. When I was at GDC 2011 back in March, it was pretty obvious that game design is a labor of love for many of the indie developers who give up regular jobs and normal personal relationships to make games. It was there that I first heard about Paul Graham’s essay “How to Do What You Love.” I read it and immediately knew I was doing the right thing with Unwinnable.

Maybe you should read it too.

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