Southern Play – An Excerpt from Unwinnable Monthly 95

The American South is a complicated place. The games that come out of the South are no different.

Destiny 2 Made Me Love the Grind

The Grind is a trying time, when patience is tested and loyalty is questioned. I love it.

A series of future buildings lit in blues and greens.

Wonderful and Fantastic – An Excerpt from Unwinnable Monthly 95

Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.

Conformity in an Open World

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

The Board Soul: The Gathering

The Arkham Horror Card Game throws you head first into a strange, ghoul-filled story that’s one of the most immersive experiences for your tabletop.

A man in a round hat and a gun fighting off a large kraken like creature. This is part of the box art for the Arkham HOrror Card game

Deathmatch: The Definition of Frustration

These are just games, and I’m being a little dramatic. But it’s worth considering what we allow the media we enjoy to wring out of us—the catharsis of great pathos or joy from a safe distance.

Red faced, Winston from Overwatch screams at the camera.