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Category: Checkpoint

Checkpoint

Colin Kaepernick, Madden NFL 21 and the Football Future That Wasn’t

By Ben Sailer • October 27th, 2020

After punting on social justice for years, Electronic Arts recently patched Colin Kaepernick back into Madden NFL 21. Don’t rush to pat them on the back.

Checkpoint

2020

By Corey Milne • January 11th, 2020

Corey offers a year-end roundup, some quickfire crit on 2019’s best games and a farewell.

Checkpoint

The Client List

By Corey Milne • October 9th, 2019

Void Bastards is quintessentially British. Even with its prisoners-cum-clients.

Checkpoint

Sometimes, Pixelated Spectacle Is All You Need

By Corey Milne • September 12th, 2019

Domina wasn’t what Corey expected, but, hey, at least there’s wine to go with all that gore.

Checkpoint

SMASH

By Corey Milne • August 7th, 2019

In Corey’s mind, Nintendo is only second to Disney when it comes to pure brand power. And he has the nostalgia to prove it.

Checkpoint

Baker Dill and the Justice Tuna

By Corey Milne • July 9th, 2019

Corey spoils Serenity, an incredibly stupid film that’s still managed to burrow into his subconscious.

Checkpoint

Shadows Blunder Twice

By Corey Milne • May 22nd, 2019

Sekiro: Shadows Die Twice can be crushingly difficult, but still manages to be one of the funniest games Corey’s played in years.

Checkpoint

Observations of the Void

By Corey Milne • April 11th, 2019

Corey Milne recently made it to the center of Elite Dangerous’ galaxy, and it’s smooth sailing. Well, other than that whole nasty business with the black hole…

Checkpoint

Armadillo Burning

By Corey Milne • March 10th, 2019

You can’t go back. Not even in Red Dead Redemption 2.

Checkpoint

Distant Worlds

By Corey Milne • February 13th, 2019

Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.

Rookie of the Year

Falling Hard for the Bent-Neck Lady

By Matt Marrone • February 12th, 2019

Matt Marrone may not be scared of the Bent-Neck Lady, but her iconic scene proves so horrifying it’s poetic.

Checkpoint

Surviving a Dead Galaxy in Duskers

By Corey Milne • January 15th, 2019

From its mechanics to its setting, Duskers exudes a sense of isolation.

Checkpoint

Wanderer

By Corey Milne • November 12th, 2018

Corey Milne lives out his walking fantasies vicariously through videogames like Absolver.

Checkpoint

Quiet Adventure

By Corey Milne • October 14th, 2018

Loosely based around Scandinavian folklore, Burly Men at Sea tells the tales of three bearded brothers who kind of just meander into adventures.

Checkpoint

Crossings

By Corey Milne • September 14th, 2018

In Pyre, story keeps its people alive.

Checkpoint

The Blind God

By Corey Milne • August 21st, 2018

God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.

Checkpoint

A Glance Back

By Corey Milne • May 17th, 2018

Corey Milne, an Irishman, looks at the portrayal of Irishness in videogames.

Checkpoint

Hollow Colossus

By Corey Milne • March 26th, 2018

For all the politics in Wolfenstien II: The New Colossus, the game rarely lets players have a chance to examine them.

Checkpoint

DEFCON

By Corey Milne • March 8th, 2018

These are games about waiting on the end of the world.

Checkpoint

Through Vietnamese Eyes

By Corey Milne • January 31st, 2018

No matter the war, games are all too willing to provide a path to some imagined glory.

Checkpoint

Saved State

By Corey Milne • January 15th, 2018

Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.

Checkpoint

Checkpoint – The Labyrinth

By Corey Milne • October 26th, 2017

Corey discovers a dungeon crawl game he can go to pieces over. Literally.

Checkpoint – Haunted Houses

By Corey Milne • October 13th, 2017

Not all haunted houses are equal.

Checkpoint – Spy Game

By Corey Milne • August 3rd, 2017

There’s nothing quite like a good spy story. CounterSpy is no exception.

Checkpoint – Horizons

By Corey Milne • July 13th, 2017

Why go somewhere nice when the vast empty nothingness of deep space is calling?

Checkpoint – Resident Boring

By Corey Milne • May 11th, 2017

Resident Evil 7 runs Corey around in circles.

Checkpoint: Rejoneador

By Corey Milne • April 7th, 2017

“It would be wrong to label Brigador cyberpunk. Cyberhorror seems more appropriate.”

Checkpoint: We Can’t Win All the Time

By Corey Milne • February 10th, 2017

If games are about winning, what do you play if you want to lose?

Halt the Hun! A Rebuke of Battlefield 1

By Corey Milne • December 30th, 2016

World War I was complicated, grim and brutal. Battlefield 1 is none of these things.

Dino Rex

By Corey Milne • November 1st, 2016

“Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”

Bullitt to the Head

By Corey Milne • October 12th, 2016

“The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”

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