Checkpoint Colin Kaepernick, Madden NFL 21 and the Football Future That Wasn’t By Ben Sailer • October 27th, 2020 After punting on social justice for years, Electronic Arts recently patched Colin Kaepernick back into Madden NFL 21. Don’t rush to pat them on the back.
Checkpoint 2020 By Corey Milne • January 11th, 2020 Corey offers a year-end roundup, some quickfire crit on 2019’s best games and a farewell.
Checkpoint The Client List By Corey Milne • October 9th, 2019 Void Bastards is quintessentially British. Even with its prisoners-cum-clients.
Checkpoint Sometimes, Pixelated Spectacle Is All You Need By Corey Milne • September 12th, 2019 Domina wasn’t what Corey expected, but, hey, at least there’s wine to go with all that gore.
Checkpoint SMASH By Corey Milne • August 7th, 2019 In Corey’s mind, Nintendo is only second to Disney when it comes to pure brand power. And he has the nostalgia to prove it.
Checkpoint Baker Dill and the Justice Tuna By Corey Milne • July 9th, 2019 Corey spoils Serenity, an incredibly stupid film that’s still managed to burrow into his subconscious.
Checkpoint Shadows Blunder Twice By Corey Milne • May 22nd, 2019 Sekiro: Shadows Die Twice can be crushingly difficult, but still manages to be one of the funniest games Corey’s played in years.
Checkpoint Observations of the Void By Corey Milne • April 11th, 2019 Corey Milne recently made it to the center of Elite Dangerous’ galaxy, and it’s smooth sailing. Well, other than that whole nasty business with the black hole…
Checkpoint Armadillo Burning By Corey Milne • March 10th, 2019 You can’t go back. Not even in Red Dead Redemption 2.
Checkpoint Distant Worlds By Corey Milne • February 13th, 2019 Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.
Rookie of the Year Falling Hard for the Bent-Neck Lady By Matt Marrone • February 12th, 2019 Matt Marrone may not be scared of the Bent-Neck Lady, but her iconic scene proves so horrifying it’s poetic.
Checkpoint Surviving a Dead Galaxy in Duskers By Corey Milne • January 15th, 2019 From its mechanics to its setting, Duskers exudes a sense of isolation.
Checkpoint Wanderer By Corey Milne • November 12th, 2018 Corey Milne lives out his walking fantasies vicariously through videogames like Absolver.
Checkpoint Quiet Adventure By Corey Milne • October 14th, 2018 Loosely based around Scandinavian folklore, Burly Men at Sea tells the tales of three bearded brothers who kind of just meander into adventures.
Checkpoint The Blind God By Corey Milne • August 21st, 2018 God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.
Checkpoint A Glance Back By Corey Milne • May 17th, 2018 Corey Milne, an Irishman, looks at the portrayal of Irishness in videogames.
Checkpoint Hollow Colossus By Corey Milne • March 26th, 2018 For all the politics in Wolfenstien II: The New Colossus, the game rarely lets players have a chance to examine them.
Checkpoint DEFCON By Corey Milne • March 8th, 2018 These are games about waiting on the end of the world.
Checkpoint Through Vietnamese Eyes By Corey Milne • January 31st, 2018 No matter the war, games are all too willing to provide a path to some imagined glory.
Checkpoint Saved State By Corey Milne • January 15th, 2018 Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.
Checkpoint Checkpoint – The Labyrinth By Corey Milne • October 26th, 2017 Corey discovers a dungeon crawl game he can go to pieces over. Literally.
Checkpoint – Spy Game By Corey Milne • August 3rd, 2017 There’s nothing quite like a good spy story. CounterSpy is no exception.
Checkpoint – Horizons By Corey Milne • July 13th, 2017 Why go somewhere nice when the vast empty nothingness of deep space is calling?
Checkpoint – Resident Boring By Corey Milne • May 11th, 2017 Resident Evil 7 runs Corey around in circles.
Checkpoint: Rejoneador By Corey Milne • April 7th, 2017 “It would be wrong to label Brigador cyberpunk. Cyberhorror seems more appropriate.”
Checkpoint: We Can’t Win All the Time By Corey Milne • February 10th, 2017 If games are about winning, what do you play if you want to lose?
Halt the Hun! A Rebuke of Battlefield 1 By Corey Milne • December 30th, 2016 World War I was complicated, grim and brutal. Battlefield 1 is none of these things.
Dino Rex By Corey Milne • November 1st, 2016 “Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”
Bullitt to the Head By Corey Milne • October 12th, 2016 “The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”