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Category: Technology

Forms in Light
An artist's interpretation of several small gremlins tinkering with the wings and body of a WWII bomber plane.

Gremlins on Board

By Justin Reeve • January 11th, 2023

Before there was the movie, there was the real thing. I’m of course talking about the little monsters that tear apart airplanes whenever pilots aren’t looking.

Casting Deep Meteo
A close-up of the gremlin Brain from Gremlins 2. He looks a bit more intelligent than his brethren due to the wire-rimmed glasses magnifying his yellow-red eyes.

Stripe, Mohawk, Brainy, Linux, Windows

By Levi Rubeck • January 10th, 2023

It’s a miracle any hardware, software, or network has run as long as they have, and we are best not considering that miracle and its ties to nuclear armament systems and whatnot. Better to concern ourselves with the gremlins in our own home, for now.

Forms in Light
A black and white illustration of an American P51 Mustang airplane.

Anatomy of an Airplane

By Justin Reeve • December 19th, 2022

This might be the moment to take an architectural approach to the best warbird of them all, the P51 Mustang.

Feature Excerpt

Shark Party

By Michael Lee • September 22nd, 2022

The kinds of relationships people form in online spaces can be as meaningful and socially rewarding as physical encounters with human bodies.

A sepia-toned, pen and ink drawing of a telegraph machine.

A Near Miss for International Communication and Progress!

By Phoenix Simms • April 27th, 2022

We have never been more aware that a man is a social creature and part of a very large web of interconnections in this world!

SFX for Creators

By Alan Smithee • September 23rd, 2021

Film, music, advertisements, computer games, and even YouTube content are incomplete without sound effects.

Collision Detection
A medieval castle hallway.

The Role-Playing Television Future of Tomorrow, Yesterday

By Ben Sailer • August 12th, 2021

VR, the hard way. The really hard way.

Paul Raschid on How to Make an FMV Game in the Time of COVID-19

By Drew Byrd • July 13th, 2021

An interview with FMV game director, Paul Raschid.

Collision Detection
Laika, a Soviet space dog the first animal to ever orbit the Earth.

Dos Vedanya, Kudryavka

By Ben Sailer • June 29th, 2021

Correcting the tragedy of the first dog in space.

Another Look

Performing Interactivity

By Yussef Cole • June 11th, 2021

The hyper specificity and performativity of play.

Here's the Thing

Why I’m Leaving YouTube

By Rob Rich • January 13th, 2021

After almost five years and hundreds of videos, Rob’s calling it quits and it’s all YouTube’s fault.

Rookie of the Year

It’s Complicated

By Matt Marrone • October 29th, 2020

After five years, my original Series 0 Apple Watch broke.

Collision Detection

We Can’t Afford to Log Off

By Ben Sailer • October 1st, 2020

Twitter isn’t just a time-wasting hellsite. It’s also the world’s worst multi-user dungeon.

BoJack, Grief and Remixes in the TikTok Age

By Joseph Ehrenkranz • August 6th, 2020

There is no other side. This is it.

Feature Excerpt

Digital Phantasmagoria

By Phantom • July 6th, 2020

On the art of DataErase – glitch witch, anime porn historian and DIP switch devil.

The McMaster Files

A Smaller World

By Jason McMaster • May 10th, 2020

With everything that’s going on, Jason’s found that his favorite Twitch streamers have helped make things a bit easier and the world a little smaller.

Exploits Feature

Modernism and Auto-Tune

By Noah Springer • March 20th, 2020

“I see auto-tune playing the same role in hip hop in the last two decades as photography played in art in the 19th and early 20th century.”

Here's the Thing

I’m Terrified of Disney+

By Rob Rich • December 11th, 2019

Streaming services have been A thing for several years now, with more and more companies trying their hand at it. Even Disney. But Rob’s a bit nervous about the massive entertainment corporation’s efforts.

Memscape

The History of Twitter’s Little Bunnies

By Alyse Stanley • January 9th, 2019

Twitter’s ushering in a new age of Ascii art, whether its users know it or not.

Documentary Sunday
An EEG reading chart

Instrumental Intimacies: An Interview with Dr. Melissa Littlefield

By Megan Condis • July 3rd, 2018

Melissa Littlefield, the author of Instrumental Intimacies: EEG Wearables and Neuroscientific Control, talks with Megan Condis about fashion technologies that can read our minds.

Feature Excerpt

Lasagna Cat and the Internet We Lost

By David Wolinsky • January 16th, 2018

David Wolinsky talks to Jeffrey Max and Zach Johnson – collectively known as Fatal Frame – about the return of Lasagna Cat and the internet we used to have.

Bringing Back The Dead In Films

By Michael Edwards • February 10th, 2017

Just because we have the technology to do this doesn’t mean we have to do it.

There is Nothing Virtual About VR

By David Shimomura • February 6th, 2017

“The issue with “virtual reality” as a term isn’t the virtual part, it’s the reality part.”

A Normal Lost Phone: A Coming-of-Age Tale For the Digital Age

By Khee Hoon Chan • January 24th, 2017

“A Normal Lost Phone is an immersive experience because it does feel like you’re snooping about in an abandoned phone most times.”

Pokémon Red and Blue Reflect Your Worldview As a Kid

By Khee Hoon Chan • December 13th, 2016

“Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”

Watch Dogs 2: It’s Just a Game, Right?

By Matt Sayer • December 6th, 2016

Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.

Maybe Emily Should Stay Away, Too

By Matt Sayer • November 21st, 2016

“Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”

Civilization VI Has the Best Opening. Ever.

By David Shimomura • November 17th, 2016

“Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”

The Cinematography of Horror Games

By Matthew Byrd • November 17th, 2016

“The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”

Smash Up: Steam Early Access Impressions

By Sam Desatoff • November 16th, 2016

A great table top game with a not-so-great digital counterpart…

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Become the Early Internet’s Big Brother in Hypnospace Outlaw

By Khee Hoon Chan • September 20th, 2016

An ode to the early internet and all the hideous design that came with it.

The Future of Pokemon After Pokemon GO

By David Shimomura • July 25th, 2016

Pokemon GO has shown us where Pokemon can go, but just how far will it go?

Backlog
Star Wars Starfighter Screenshot UM80

Compromises

By Gavin Craig • July 8th, 2016

Gavin dug out the CRT and PS2 to see what the past’s future was like and is quickly seduced by the dark side.

Historian of the Future: An Interview with Andrew Groen

By Megan Condis • May 9th, 2016

Megan had the opportunity to sit down with Andrew Groen, author of Empires of EVE

Rise of the Rogue-like Platformer

By Amanda Hudgins • March 23rd, 2016

Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?

The Future of Fairy Tales

By Matt Sayer • March 22nd, 2016

The latest motion-capture technology could completely change the way parents interact with their kids.

Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle

By Megan Condis • March 14th, 2016

Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.

Virtual Reality In Perspective

By Matt Sayer • March 1st, 2016

VR with be in the hands of the masses in just a few months. Matt has a new perspective on the infamous price tags.

University of Minnesota Struts its Culture with a Game Jam

By Jeremiah Cheney • February 11th, 2016

Game culture has permeated all the way to the grim and frostbitten North!

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