The Biggest Choice You’ll Never Make

The following is a reprint from Unwinnable Weekly Issue Twenty-Seven. If you enjoy what you read, please consider purchasing the issue or subscribing. ——— The modern BioWare phenomenon begins with a choice. Part of the way through the first Mass Effect game (released in 2007), you and your party land on a planet called Virmire and you’re tossed into a big action sequence. At its climax, two of your party members leave to do two different things, something goes wrong and you have a choice: save Kaiden, or save Ashley? One lives. One dies. That’s not how big-budget games were supposed to

Queen Without a Throne

The scene takes place in a dimly lit chamber whose narrow stained glass windows cast a feeble light on the body of a dead boy: the former King Joffrey. But the scene’s first shot is not of Joffrey. It’s of Cersei and Tommen, Joffrey’s mother and younger brother. Cersei Lannister stands in the exact center of the shot, but it’s Tommen the camera favors, putting him in focus while a blurry Cersei stands in the background. Within seconds, Tywin Lannister, Cersei’s father and Tommen and Joffrey’s grandfather, appears. The camera switches to an angle behind him as he enters, his