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Wavecrash!! Literalizes the Puzzle Brawler

By Levi Rubeck • April 25th, 2018

Dreams are often only interesting to the dreamer, but occasionally some gold can be dug up from a seemingly random, chaotic assemblage of our brain dumps.

Putting a Cooperative Hex on Fascist Scumbags

By Levi Rubeck • April 18th, 2018

Hexadecimate is a poignant reaction to the state of the world that has no false ambitions about singularly smashing the state.

Suda-51 Strikes Again

By Levi Rubeck • April 11th, 2018

That Suda voice just comes naturally to him, it is his default mode of expression.

a vaporwave inspired bar, a picture from the game Broken Reality.

The Vaporwave Aesthetic of Broken Reality

By Khee Hoon Chan • January 2nd, 2018

Broken Reality, a puzzle-adventure title set in a disquietingly bright and gaudy virtual reality, embodies the vaporwave aesthetic, but it’s decidedly anti-capitalist.

A pair of hands holding cards from the game Gunsword, with a large shield like logo across the image that reads "Gunsword" in old timey font.

Gunsword, Casual Repartee, Chess and Dragonlance

By Levi Rubeck • November 28th, 2017

Gunsword whipped my head right over with delicious high fantasy visuals that brought to mind the Larry Elmore Dragonlance covers of my youth, and the only thing better than guns and swords is the fusion of the two.

a small figure stands below a large monument.

The Significance of Raji’s Indian Heroine

By Khee Hoon Chan • November 28th, 2017

To have a young Indian girl front Raji: An Ancient Epic is not only a bold statement, but also an affirmative one.

A bowl of 3D ramen.

The Comforts of Playing With Food in Nour

By Khee Hoon Chan • October 10th, 2017

One food I grew to love during my childhood is actually broccoli — not because of how it tastes, mind you, but because of its endless possibilities for play.

A bright blue demonic figure standing next to a burst of blue light with a wooden cabin in the background.

Rail Theory Stops You From Feeling Heroic

By Khee Hoon Chan • August 8th, 2017

Rail Theory, an upcoming survival horror videogame, feels like the sequel Dead Space 3 could have been.

A character, blue muscles rippling under red veiny vambraces, looks out onto an alien plane. This creature has an orange light where a face would be, and it peers down at the camera kind of over a shoulder. This is a promotional image for the game Dead Cells.

Dead Cells : Variety is the Spice of Death

By Sam Desatoff • June 8th, 2017

The game plays like a combination of Castlevania and a 2D Diablo, and if that sounds like a good combination, that’s because it is.

Run Like a Girl in Battle Princess Madelyn

By Khee Hoon Chan • April 4th, 2017

Ridding the world of evil is no longer just a man’s job, and Princess Madelyn dashes across the screen with ease, slaying the wicked with her spears and magic.

In Pato Box, Revenge Is a Dish Served With a Flurry Of Punches

By Khee Hoon Chan • March 28th, 2017

“Full of nuance and quiet unease, Pato Box warrants your interest, subverting the fighting genre by sprinkling in elements of crime fiction and drama.”

Cat Quest Is Playing Dress-Up With Your Disgruntled Tabby

By Khee Hoon Chan • March 21st, 2017

“Cats do whatever the hell they please in real life, but in Cat Quest, you can make them do things for your perverse enjoyment without consequences.”

The Fall of Lazarus Warns Us About the Dangers of an AI Takeover

By Khee Hoon Chan • March 7th, 2017

“Such stories tap into our fear of technology’s destructive powers, and have been around since the industrial revolution”

The Politics of Ascension

By Sam Desatoff • January 19th, 2017

Sam Desatoff is heir to an uneasy throne in his Expeditions: Viking beta review.

Kyofu no Sekai Brings the Twisted Worlds of Junji Ito to Life

By Khee Hoon Chan • January 17th, 2017

Kyofu no sekai, an in-development card-based videogame about cosmic horror, has captured the enigmatic spirit of Ito’s stories extraordinarily well.

Dragons and Questing and Building! Oh My!

By Matt Sayer • October 5th, 2016

Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.

Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist

By Megan Condis • September 26th, 2016

“I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”

Nioh’s Alpha Demo: Not Just Another Souls-Like

By Guest Post • May 4th, 2016

Nioh brings a lot to the table that not all titles in the genre can claim. It pushes the Souls-like genre to the limit.

The Daily Chthonicle: A Letter to the (Next) Editor

By Declan Taggart • April 22nd, 2016

Driven insane by the unspellcheckable Lovecraftian horror of it all.

Möira vs The Tropes: How 8-Bit Is It?

By Declan Taggart • April 7th, 2016

Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer

Wartile: Hexes and Pose(s)

By Matt Sayer • March 15th, 2016

Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?

Hands on the Agatha Christie: The ABC Murders Moustache and Puzzles Simulator

By Declan Taggart • January 29th, 2016

No one has ever glared at Jane Marple through eyes narrowed with suspicion and hate and thought: I bet she did it, the cold-blooded animal.

Thumper Dev Talks Star Wars, Braid, and the Weirdness of Playing Games

By Tim Mulkerin • January 6th, 2016

Rhythm violence is coming in the form of Thumper, and we’re not talking about the cartoon rabbit.

Regression: A Scene from a Career in Decline

By Declan Taggart • November 6th, 2015

Regression is so much like a TV movie. Every time I look at the cinema screen, I’m surprised. I think: Wow. Why’s this TV so big? And how did it get into our living room?

Rules of Engagement

By Dennis Scimeca • April 8th, 2013

Emotional? Hardly. Dennis Scimeca is skeptical about the Battlefield 4 experience Electronic Arts is promising.

Hot Miami Injection

By Cara Ellison • August 13th, 2012

Cara Ellison introduces the neon-soaked ultraviolence of Hotline Miami.

Toy Hunter: It Came from SDCC

By Kenneth J. Lucas • July 12th, 2012

The Toy Hunter previews San Diego Comic-Con 2012 exclusives.

The App Hole: Jellybean

By Don Becker • July 2nd, 2012

Thanks to some enterprising hackers, Don Becker has the latest version of Android on his phone. How does it compare to previous versions?

E3 2012: Mark of the Ninja

By Brian Taylor • June 15th, 2012

Brian Taylor channels his inner assassin as he swoons for Klei’s upcoming side-scrolling stealth game, Mark of the Ninja.

E3 2012: The Last of Us

By Steve Haske • June 14th, 2012

Steve Haske was mostly disappointed by E3 2012, but the grim realities of Naughty Dog’s The Last of Us were a saving grace.

E3 2012: The ZombiU Bachelor of Arts

By Sam Machkovech • June 14th, 2012

Sam Machkovech goes hands-on with ZombiU and scares himself silly.

E3 2012: Dishonored

By Stu Horvath • June 13th, 2012

Stu Horvath was awash in blood and death during the Dishonored demo at E3 2012. He loved every splatter of it.

E3 2012: Quantum Conundrum

By Charles Francis Moran VI • June 11th, 2012

Chuck Moran saw a bajillion games at E3 2012, but Kim Swift’s Quantum Conundrum was his favorite.

Meet the Monsters – Survival Guides for Kids

By Jen Sisco • March 29th, 2012

Jen Sisco previews the new Kickstarter-funded children’s survival guides, Meet the Monsters.

Some Assembly Required – Starhawk Preview

By Charles Francis Moran VI • February 2nd, 2012

Chuck Moran previews Starhawk for PS3 and shares his love of other star-related titles.

Vixens Break

By Team Unwinnable • January 22nd, 2012

Team Unwinnable is psyched for the Vixens of Virtue Vixens of Vice Season 2 DVD.

They Will Strip…Your Flesh – House of the Dead Series Returns

By Charles Francis Moran VI • October 25th, 2011

Chuck Moran gets an early look at the sleazy, gory thrills of House of the Dead: OVERKILL Extended Cut.

When They Rise, We Will Be Ready – Shoot Many Robots Demoed

By Team Unwinnable • October 19th, 2011

Dave Trainer gets hands-on at New York Comic Con as he demos Shoot Many Robots.

Welcome To Skyrim – Population: Infinity

By Ian Gonzales • October 18th, 2011

Ian Gonzales reports from a hands-on preview of Bethesda’s Elder Scrolls V: Skyrim.

Fall 2011 Anime Preview

By Brian Miller • October 11th, 2011

Brian Miller looks at the next season’s upcoming animated shows from Japan.

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