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	Comments on: We Scorn Friction at Our Peril	</title>
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		By: November 6th &#8211; Critical Distance		</title>
		<link>https://unwinnable.com/2022/10/31/we-scorn-friction-at-our-peril/#comment-72124</link>

		<dc:creator><![CDATA[November 6th &#8211; Critical Distance]]></dc:creator>
		<pubDate>Mon, 07 Nov 2022 05:52:32 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=88891#comment-72124</guid>

					<description><![CDATA[[&#8230;] We Scorn Friction at Our Peril &#124; Unwinnable Steven Nguyen Scaife wonders if Scorn is simply too polished for players to abide friction in its design, and observes that the expectations are very different for horror games with a more lo-fi presentation. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] We Scorn Friction at Our Peril | Unwinnable Steven Nguyen Scaife wonders if Scorn is simply too polished for players to abide friction in its design, and observes that the expectations are very different for horror games with a more lo-fi presentation. [&#8230;]</p>
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