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	Comments on: Die, Retrieve, Repeat, Succeed	</title>
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		By: April 3rd &#8211; Critical Distance		</title>
		<link>https://unwinnable.com/2022/03/29/die-retrieve-repeat-succeed-dark-souls-2/#comment-72078</link>

		<dc:creator><![CDATA[April 3rd &#8211; Critical Distance]]></dc:creator>
		<pubDate>Mon, 04 Apr 2022 08:54:09 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Die, Retrieve, Repeat, Succeed &#124; Unwinnable Emily Price responds to Elden Ring hype with a renewed foray into the closest equivalent on hand&#8211;the slow, contempletative, and deliberate Dark Souls II. [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Die, Retrieve, Repeat, Succeed | Unwinnable Emily Price responds to Elden Ring hype with a renewed foray into the closest equivalent on hand&#8211;the slow, contempletative, and deliberate Dark Souls II. [&#8230;]</p>
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		<title>
		By: Mini-Review: Instagram Dress &#8211; Emily A. Price		</title>
		<link>https://unwinnable.com/2022/03/29/die-retrieve-repeat-succeed-dark-souls-2/#comment-72077</link>

		<dc:creator><![CDATA[Mini-Review: Instagram Dress &#8211; Emily A. Price]]></dc:creator>
		<pubDate>Tue, 29 Mar 2022 18:20:04 +0000</pubDate>
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					<description><![CDATA[[&#8230;] probably getting enough use out of. I have been playing lots of difficult games recently. I just wrote about playing Dark Souls 2. But I wanted a frictionless experience, even as I worried about whether I [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] probably getting enough use out of. I have been playing lots of difficult games recently. I just wrote about playing Dark Souls 2. But I wanted a frictionless experience, even as I worried about whether I [&#8230;]</p>
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