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	Comments on: The Silent Cartography	</title>
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		By: The Sunday Papers &#124; Rock Paper Shotgun &#8211; Eva News		</title>
		<link>https://unwinnable.com/2022/01/31/the-silent-cartography/#comment-72058</link>

		<dc:creator><![CDATA[The Sunday Papers &#124; Rock Paper Shotgun &#8211; Eva News]]></dc:creator>
		<pubDate>Mon, 07 Feb 2022 04:17:09 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Unwinnable, Julie Muncy wrote about how silence works in videogames. Namely, Halo Infinite, and how silence is a resource that should be better appreciated in [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Unwinnable, Julie Muncy wrote about how silence works in videogames. Namely, Halo Infinite, and how silence is a resource that should be better appreciated in [&#8230;]</p>
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		<title>
		By: The Sunday Papers &#124; PostInTrend		</title>
		<link>https://unwinnable.com/2022/01/31/the-silent-cartography/#comment-72057</link>

		<dc:creator><![CDATA[The Sunday Papers &#124; PostInTrend]]></dc:creator>
		<pubDate>Mon, 07 Feb 2022 02:38:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=86127#comment-72057</guid>

					<description><![CDATA[[&#8230;] Unwinnable, Julie Muncy wrote about how silence works in videogames. Namely, Halo Infinite, and how silence is a resource that should be better appreciated in [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Unwinnable, Julie Muncy wrote about how silence works in videogames. Namely, Halo Infinite, and how silence is a resource that should be better appreciated in [&#8230;]</p>
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		<title>
		By: The Sunday Papers - Naijal		</title>
		<link>https://unwinnable.com/2022/01/31/the-silent-cartography/#comment-72055</link>

		<dc:creator><![CDATA[The Sunday Papers - Naijal]]></dc:creator>
		<pubDate>Mon, 07 Feb 2022 01:26:35 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Unwinnable, Julie Muncy wrote about how silence works in videogames. Namely, Halo Infinite, and how silence is a resource that should be better appreciated in [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Unwinnable, Julie Muncy wrote about how silence works in videogames. Namely, Halo Infinite, and how silence is a resource that should be better appreciated in [&#8230;]</p>
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