<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: It’s Time to Talk About Videogame Length and Prices	</title>
	<atom:link href="https://unwinnable.com/2016/12/06/videogame-length-and-prices/feed/" rel="self" type="application/rss+xml" />
	<link>https://unwinnable.com/2016/12/06/videogame-length-and-prices/</link>
	<description>Stories about Culture</description>
	<lastBuildDate>Tue, 13 Dec 2016 15:38:00 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
	<item>
		<title>
		By: Khee Hoon		</title>
		<link>https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71716</link>

		<dc:creator><![CDATA[Khee Hoon]]></dc:creator>
		<pubDate>Tue, 13 Dec 2016 15:38:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=60668#comment-71716</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71715&quot;&gt;Is It Gangster?&lt;/a&gt;.

Oh, i think I get what you mean. It&#039;s hard to get back into a game that&#039;s so content heavy after a break. I do think that there are a place for games like that, but it&#039;s going to take a bit of work between meeting fan expectations and delivering just enough content so that people won&#039;t get bored. Thanks for the thought though, it&#039;s a really interesting idea.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71715">Is It Gangster?</a>.</p>
<p>Oh, i think I get what you mean. It&#8217;s hard to get back into a game that&#8217;s so content heavy after a break. I do think that there are a place for games like that, but it&#8217;s going to take a bit of work between meeting fan expectations and delivering just enough content so that people won&#8217;t get bored. Thanks for the thought though, it&#8217;s a really interesting idea.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Is It Gangster?		</title>
		<link>https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71715</link>

		<dc:creator><![CDATA[Is It Gangster?]]></dc:creator>
		<pubDate>Tue, 13 Dec 2016 06:21:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=60668#comment-71715</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71714&quot;&gt;Khee Hoon&lt;/a&gt;.

I like No Man&#039;s Sky. In fact, I like it a lot. There&#039;s tons of going around, but the going around is fairly low impact, so it&#039;s easy to pick it up for a little bit (or a lot of bits) and then put it down for a while, but it&#039;s still easy to come back to later. But--unlike apparently everyone else on the Internet--No Man&#039;s Sky is both more or less what I was expecting it to be and more or less exactly what I wanted from it.

I don&#039;t think it&#039;s necessarily any specific developer&#039;s job to make games that are less time consuming. But I do think there&#039;s a nice niche available for someone who can figure out how to deliver the things that are great about large-scale games in a less time-consuming package. 

Although, I imagine there are a lot of obstacles facing anyone who might think about trying to fill such a niche, both in costs of development and difficulty of marketing the product.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71714">Khee Hoon</a>.</p>
<p>I like No Man&#8217;s Sky. In fact, I like it a lot. There&#8217;s tons of going around, but the going around is fairly low impact, so it&#8217;s easy to pick it up for a little bit (or a lot of bits) and then put it down for a while, but it&#8217;s still easy to come back to later. But&#8211;unlike apparently everyone else on the Internet&#8211;No Man&#8217;s Sky is both more or less what I was expecting it to be and more or less exactly what I wanted from it.</p>
<p>I don&#8217;t think it&#8217;s necessarily any specific developer&#8217;s job to make games that are less time consuming. But I do think there&#8217;s a nice niche available for someone who can figure out how to deliver the things that are great about large-scale games in a less time-consuming package. </p>
<p>Although, I imagine there are a lot of obstacles facing anyone who might think about trying to fill such a niche, both in costs of development and difficulty of marketing the product.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Khee Hoon		</title>
		<link>https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71714</link>

		<dc:creator><![CDATA[Khee Hoon]]></dc:creator>
		<pubDate>Sat, 10 Dec 2016 14:14:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=60668#comment-71714</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71713&quot;&gt;Is It Gangster?&lt;/a&gt;.

How do you feel about No Man&#039;s Sky then? I mean, it&#039;s big but not wide in scope. And honestly, I doubt it&#039;s on the developer&#039;s part to make games that are less time-consuming for us ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2016/12/06/videogame-length-and-prices/#comment-71713">Is It Gangster?</a>.</p>
<p>How do you feel about No Man&#8217;s Sky then? I mean, it&#8217;s big but not wide in scope. And honestly, I doubt it&#8217;s on the developer&#8217;s part to make games that are less time-consuming for us 😉</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Page Caching using Disk: Enhanced 
Lazy Loading (feed)
Minified using Disk

Served from: unwinnable.com @ 2026-05-12 19:30:01 by W3 Total Cache
-->