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	Comments on: Videogame Music is Bad	</title>
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		<title>
		By: Johnny Badhair		</title>
		<link>https://unwinnable.com/2015/11/12/video-game-music-is-bad/#comment-71448</link>

		<dc:creator><![CDATA[Johnny Badhair]]></dc:creator>
		<pubDate>Fri, 13 Nov 2015 10:26:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=55171#comment-71448</guid>

					<description><![CDATA[The title is rather clickbaity since the article only talks about songs commissioned for games, and not so much the actual soundtrack music (which is very good).

It&#039;s possible that, on the whole, such commissioned songs are not very good. But there are some outstanding ones, like the two songs made for the end credits of L.A. Noire (&quot;I Always Kill The Things I Love&quot;, and &quot;Guilty&quot;). At first I actually thought they had licensed some songs from the period, but they were made for the game.

Japan&#039;s game industry is a different story though, because it&#039;s so well-integrated with the music industry. It&#039;s very common for games to have a theme song and an opening animation to go with it, and it&#039;s not just some publicity stunt. Many artists are known much more for their video game and anime songs than anything else.

Also, as a counter-point to Trent Reznor, Hans Zimmer and Harry Gregson-Williams have composed music for games with good results (Crysis 2 and Metal Gear Solid, respectively).]]></description>
			<content:encoded><![CDATA[<p>The title is rather clickbaity since the article only talks about songs commissioned for games, and not so much the actual soundtrack music (which is very good).</p>
<p>It&#8217;s possible that, on the whole, such commissioned songs are not very good. But there are some outstanding ones, like the two songs made for the end credits of L.A. Noire (&#8220;I Always Kill The Things I Love&#8221;, and &#8220;Guilty&#8221;). At first I actually thought they had licensed some songs from the period, but they were made for the game.</p>
<p>Japan&#8217;s game industry is a different story though, because it&#8217;s so well-integrated with the music industry. It&#8217;s very common for games to have a theme song and an opening animation to go with it, and it&#8217;s not just some publicity stunt. Many artists are known much more for their video game and anime songs than anything else.</p>
<p>Also, as a counter-point to Trent Reznor, Hans Zimmer and Harry Gregson-Williams have composed music for games with good results (Crysis 2 and Metal Gear Solid, respectively).</p>
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		<title>
		By: The Dark One		</title>
		<link>https://unwinnable.com/2015/11/12/video-game-music-is-bad/#comment-71447</link>

		<dc:creator><![CDATA[The Dark One]]></dc:creator>
		<pubDate>Fri, 13 Nov 2015 03:15:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=55171#comment-71447</guid>

					<description><![CDATA[Portal 2&#039;s use of a track from The National seems like a statement about the kind of song that normally gets commissioned for games. It&#039;s lonely, sombre &#038; physically hidden away from the critical path. 

https://www.youtube.com/watch?v=ghgmi2cm9b4]]></description>
			<content:encoded><![CDATA[<p>Portal 2&#8217;s use of a track from The National seems like a statement about the kind of song that normally gets commissioned for games. It&#8217;s lonely, sombre &amp; physically hidden away from the critical path. </p>
<p><a href="https://www.youtube.com/watch?v=ghgmi2cm9b4" rel="nofollow ugc">https://www.youtube.com/watch?v=ghgmi2cm9b4</a></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Donnie Cuzens		</title>
		<link>https://unwinnable.com/2015/11/12/video-game-music-is-bad/#comment-71446</link>

		<dc:creator><![CDATA[Donnie Cuzens]]></dc:creator>
		<pubDate>Thu, 12 Nov 2015 23:27:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=55171#comment-71446</guid>

					<description><![CDATA[One of the only great examples of a contemporary musician being commissioned for score work on a video game and the studio/musicians nailing it is HEALTH&#039;s work on Max Payne 3. 

I have my issues with the game itself but the way Rockstar encapsulated HEALTH&#039;s sound, fluidly combining it with Brazilian percussion, designing the ebb and flow of the musical dynamics with play, and the big crescendo moment with the single from the soundtrack &#039;Tears&#039; was pretty amazing.

The key factor I think was really incorporating the musicians in the actual sound design process rather than commissioning music from them and then running with it from there. This video is a pretty cool look behind the scenes of the process: https://www.youtube.com/watch?v=SNVlb5VPKjI]]></description>
			<content:encoded><![CDATA[<p>One of the only great examples of a contemporary musician being commissioned for score work on a video game and the studio/musicians nailing it is HEALTH&#8217;s work on Max Payne 3. </p>
<p>I have my issues with the game itself but the way Rockstar encapsulated HEALTH&#8217;s sound, fluidly combining it with Brazilian percussion, designing the ebb and flow of the musical dynamics with play, and the big crescendo moment with the single from the soundtrack &#8216;Tears&#8217; was pretty amazing.</p>
<p>The key factor I think was really incorporating the musicians in the actual sound design process rather than commissioning music from them and then running with it from there. This video is a pretty cool look behind the scenes of the process: <a href="https://www.youtube.com/watch?v=SNVlb5VPKjI" rel="nofollow ugc">https://www.youtube.com/watch?v=SNVlb5VPKjI</a></p>
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