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	<title>
	Comments on: &#8220;We&#8217;re Not In That Business&#8221;	</title>
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	<description>Stories about Culture</description>
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		<title>
		By: BobLoblaw324		</title>
		<link>https://unwinnable.com/2014/09/16/goodgamers/#comment-71151</link>

		<dc:creator><![CDATA[BobLoblaw324]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 23:27:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=51459#comment-71151</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2014/09/16/goodgamers/#comment-71150&quot;&gt;Tim Morrison&lt;/a&gt;.

You didn&#039;t address my first point at all. And critiquing the &quot;method of inclusion&quot; of social issues (racism, homophobia, et cetera) rarely comes from an unbiased perspective on those issues.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2014/09/16/goodgamers/#comment-71150">Tim Morrison</a>.</p>
<p>You didn&#8217;t address my first point at all. And critiquing the &#8220;method of inclusion&#8221; of social issues (racism, homophobia, et cetera) rarely comes from an unbiased perspective on those issues.</p>
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		<title>
		By: Tim Morrison		</title>
		<link>https://unwinnable.com/2014/09/16/goodgamers/#comment-71150</link>

		<dc:creator><![CDATA[Tim Morrison]]></dc:creator>
		<pubDate>Thu, 18 Sep 2014 22:16:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=51459#comment-71150</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2014/09/16/goodgamers/#comment-71149&quot;&gt;BobLoblaw324&lt;/a&gt;.

My personal interpretation is that the point is not to push a side on these issues. If they exist in the subject matter, you&#039;re going to mention it; you don&#039;t have to support or condemn the position. You can critique its method of inclusion in the game and whether it brings value to the product without weighing in on the issue itself.

I suppose that&#039;s why there&#039;s the caveat of &quot;mostly&quot;. To avoid people making arguments of equivocation.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2014/09/16/goodgamers/#comment-71149">BobLoblaw324</a>.</p>
<p>My personal interpretation is that the point is not to push a side on these issues. If they exist in the subject matter, you&#8217;re going to mention it; you don&#8217;t have to support or condemn the position. You can critique its method of inclusion in the game and whether it brings value to the product without weighing in on the issue itself.</p>
<p>I suppose that&#8217;s why there&#8217;s the caveat of &#8220;mostly&#8221;. To avoid people making arguments of equivocation.</p>
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		<item>
		<title>
		By: BobLoblaw324		</title>
		<link>https://unwinnable.com/2014/09/16/goodgamers/#comment-71149</link>

		<dc:creator><![CDATA[BobLoblaw324]]></dc:creator>
		<pubDate>Wed, 17 Sep 2014 18:46:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=51459#comment-71149</guid>

					<description><![CDATA[It&#039;s frustrating that Stephanie seems unable to grasp that refusing to address &quot;socially political&quot; issues is itself a political statement in favor of the status quo.

It&#039;s also unclear to me how the site would handle a game that deliberately made &quot;social messages&quot; central to its story and/or gameplay (ie, Gone Home or Papers, Please). Would they just refuse to cover them?]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s frustrating that Stephanie seems unable to grasp that refusing to address &#8220;socially political&#8221; issues is itself a political statement in favor of the status quo.</p>
<p>It&#8217;s also unclear to me how the site would handle a game that deliberately made &#8220;social messages&#8221; central to its story and/or gameplay (ie, Gone Home or Papers, Please). Would they just refuse to cover them?</p>
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