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	<title>
	Comments on: The Rules of the Game	</title>
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	<link>https://unwinnable.com/2013/03/01/lord-dunsanys-chess/</link>
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		<title>
		By: Rob Haines		</title>
		<link>https://unwinnable.com/2013/03/01/lord-dunsanys-chess/#comment-52244</link>

		<dc:creator><![CDATA[Rob Haines]]></dc:creator>
		<pubDate>Thu, 07 Mar 2013 08:41:06 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=41073#comment-52244</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2013/03/01/lord-dunsanys-chess/#comment-52030&quot;&gt;cronodas&lt;/a&gt;.

Goldeneye single-player was great for that, too. I spent hours tinkering with the 007 mode you unlocked after beating all difficulties, which gave adjustable sliders for enemy health, damage, accuracy &#038; response time. Setting up one-hit kill missions - both for the player and the enemies - added that little extra spice to the game, even if some levels were simply impossible that way! ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2013/03/01/lord-dunsanys-chess/#comment-52030">cronodas</a>.</p>
<p>Goldeneye single-player was great for that, too. I spent hours tinkering with the 007 mode you unlocked after beating all difficulties, which gave adjustable sliders for enemy health, damage, accuracy &amp; response time. Setting up one-hit kill missions &#8211; both for the player and the enemies &#8211; added that little extra spice to the game, even if some levels were simply impossible that way! </p>
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		<title>
		By: cronodas		</title>
		<link>https://unwinnable.com/2013/03/01/lord-dunsanys-chess/#comment-52030</link>

		<dc:creator><![CDATA[cronodas]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 08:52:27 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=41073#comment-52030</guid>

					<description><![CDATA[The old FPS &#034;Goldeneye&#034; for the N64 had a lot of space for playing around and creating your own win and loss conditions in multiplayer. For example, someone on the Internet created a variant called &#034;Suicide Stoppers&#034; - one team tried to get their score to -10 (you lose one point for each team kill or suicide) before the other team ended the game by getting a high enough positive score. And if you had a Game Genie, you could do all sorts of crazy things, like playing multiplayer on maps that were not selectable for multiplayer play... ]]></description>
			<content:encoded><![CDATA[<p>The old FPS &quot;Goldeneye&quot; for the N64 had a lot of space for playing around and creating your own win and loss conditions in multiplayer. For example, someone on the Internet created a variant called &quot;Suicide Stoppers&quot; &#8211; one team tried to get their score to -10 (you lose one point for each team kill or suicide) before the other team ended the game by getting a high enough positive score. And if you had a Game Genie, you could do all sorts of crazy things, like playing multiplayer on maps that were not selectable for multiplayer play&#8230; </p>
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		<item>
		<title>
		By: cronodas		</title>
		<link>https://unwinnable.com/2013/03/01/lord-dunsanys-chess/#comment-52028</link>

		<dc:creator><![CDATA[cronodas]]></dc:creator>
		<pubDate>Tue, 05 Mar 2013 08:43:01 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=41073#comment-52028</guid>

					<description><![CDATA[I played Monopoly according to the rules that came with the game! (Yes, we had auctions for properties that were landed on but not purchased.) ]]></description>
			<content:encoded><![CDATA[<p>I played Monopoly according to the rules that came with the game! (Yes, we had auctions for properties that were landed on but not purchased.) </p>
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