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	Comments on: Where Is My Mind?	</title>
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	<description>Stories about Culture</description>
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		By: @Videlais		</title>
		<link>https://unwinnable.com/2013/02/26/where-is-my-mind/#comment-51701</link>

		<dc:creator><![CDATA[@Videlais]]></dc:creator>
		<pubDate>Wed, 27 Feb 2013 00:58:54 +0000</pubDate>
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					<description><![CDATA[That was what I loved about Antichamber: you could not trust your senses explicitly. You needed to constantly check if a wall was there, or merely if you /thought/ it was there. The same with passages between different parts too. What you thought would be a simple, walk from here to there, could often turn into a roundabout topsy-turvy navigation of its non-Euclidean space. 
 
I also had a very similar occurrence of &#034;memento corpus&#034; as well, although mine was more based in the virtual.  
 
Once I got the last gun and its ability to gain greater control to manipulate blocks, I started painting and drawing in the world. It was then I learned a very interesting and, as it turns out, fatal aspect of Antichamber: you do have a body in the game.  
 
I had managed to trigger some collision code between the &#034;body&#034; of the playable entity and the growth of blocks. It was something, it seems, not supposed to happen and the game crashed. After starting it up again, I recreated the experiment and, sure enough, I found proof of the body I had been controlling. It does exist. 
 
Yet, and I still find this fascinating about Antichamber, that same evidence comes at the cost of play. That knowledge has a price. ]]></description>
			<content:encoded><![CDATA[<p>That was what I loved about Antichamber: you could not trust your senses explicitly. You needed to constantly check if a wall was there, or merely if you /thought/ it was there. The same with passages between different parts too. What you thought would be a simple, walk from here to there, could often turn into a roundabout topsy-turvy navigation of its non-Euclidean space. </p>
<p>I also had a very similar occurrence of &quot;memento corpus&quot; as well, although mine was more based in the virtual.  </p>
<p>Once I got the last gun and its ability to gain greater control to manipulate blocks, I started painting and drawing in the world. It was then I learned a very interesting and, as it turns out, fatal aspect of Antichamber: you do have a body in the game.  </p>
<p>I had managed to trigger some collision code between the &quot;body&quot; of the playable entity and the growth of blocks. It was something, it seems, not supposed to happen and the game crashed. After starting it up again, I recreated the experiment and, sure enough, I found proof of the body I had been controlling. It does exist. </p>
<p>Yet, and I still find this fascinating about Antichamber, that same evidence comes at the cost of play. That knowledge has a price. </p>
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