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	<title>
	Comments on: I Love You, Hundreds &#8211; But It’s Over	</title>
	<atom:link href="https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/feed/" rel="self" type="application/rss+xml" />
	<link>https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/</link>
	<description>Stories about Culture</description>
	<lastBuildDate>Mon, 02 Mar 2015 04:08:00 +0000</lastBuildDate>
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		<title>
		By: Brian		</title>
		<link>https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/#comment-71221</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Mon, 02 Mar 2015 04:08:00 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=40604#comment-71221</guid>

					<description><![CDATA[Pin the spinners one at a time into the 4 corners with your 4 moveable pieces.  If you tap the spinners they freeze so freeze them when they are by the corners and trap them.  Once all 4 are pinned slowly get 2 100 little by little.  This level took me a while too.]]></description>
			<content:encoded><![CDATA[<p>Pin the spinners one at a time into the 4 corners with your 4 moveable pieces.  If you tap the spinners they freeze so freeze them when they are by the corners and trap them.  Once all 4 are pinned slowly get 2 100 little by little.  This level took me a while too.</p>
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		<item>
		<title>
		By: @DanApczynski		</title>
		<link>https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/#comment-51077</link>

		<dc:creator><![CDATA[@DanApczynski]]></dc:creator>
		<pubDate>Fri, 15 Feb 2013 23:50:52 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=40604#comment-51077</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/#comment-51066&quot;&gt;Sam M.&lt;/a&gt;.

My pleasure, Sam, thanks! Couldn&#039;t agree more. I kept trying for a while after realizing that strategy was only going to take me so far, but in the end, well... ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/#comment-51066">Sam M.</a>.</p>
<p>My pleasure, Sam, thanks! Couldn&#039;t agree more. I kept trying for a while after realizing that strategy was only going to take me so far, but in the end, well&#8230; </p>
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		<item>
		<title>
		By: Sam M.		</title>
		<link>https://unwinnable.com/2013/02/14/i-love-you-hundreds-but-its-over/#comment-51066</link>

		<dc:creator><![CDATA[Sam M.]]></dc:creator>
		<pubDate>Fri, 15 Feb 2013 20:41:29 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=40604#comment-51066</guid>

					<description><![CDATA[Good lord, 83. Thank you for writing this, Dan. Hundreds, for the most part, does a pretty good job adding elements and ideas to its levels without forcing players through random trial-and-error hell (unlike, say, Angry Birds), but this level is a Zynga-style disaster. ]]></description>
			<content:encoded><![CDATA[<p>Good lord, 83. Thank you for writing this, Dan. Hundreds, for the most part, does a pretty good job adding elements and ideas to its levels without forcing players through random trial-and-error hell (unlike, say, Angry Birds), but this level is a Zynga-style disaster. </p>
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