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	<title>
	Comments on: Unlucky Number Three	</title>
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	<link>https://unwinnable.com/2012/12/20/unlucky-number-three/</link>
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		<title>
		By: Brian		</title>
		<link>https://unwinnable.com/2012/12/20/unlucky-number-three/#comment-46111</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 22:30:19 +0000</pubDate>
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					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2012/12/20/unlucky-number-three/#comment-46104&quot;&gt;Rob Haines&lt;/a&gt;.

Completely agree, Rob. Coppola made GF3 because he needed money. James Cameron had nothing to do with T3. And I think it definitely has to do with wanting to out do the previous installments. TDKR is a great example of that. I love the movie, but it&#039;s all about making the story bigger than the previous installments.  ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2012/12/20/unlucky-number-three/#comment-46104">Rob Haines</a>.</p>
<p>Completely agree, Rob. Coppola made GF3 because he needed money. James Cameron had nothing to do with T3. And I think it definitely has to do with wanting to out do the previous installments. TDKR is a great example of that. I love the movie, but it&#039;s all about making the story bigger than the previous installments.  </p>
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		<title>
		By: Rob Haines		</title>
		<link>https://unwinnable.com/2012/12/20/unlucky-number-three/#comment-46104</link>

		<dc:creator><![CDATA[Rob Haines]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 18:17:31 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38892#comment-46104</guid>

					<description><![CDATA[Could the weakness of most third installments be a consequence of using up the best ideas in the first two films, compounded by the requirement of escalation: that the third film must be bigger, more exciting, with more explosive set pieces?  
 
If this is the case, it&#039;s conceivable that Toy Story 3 bucked the trend simply because it was given time. Pixar didn&#039;t churn out a third film just because TS2 had done well for them; they waited, until they had the right plot &#038; set pieces, and enough new ideas that it didn&#039;t come across as a melange of possibilities discarded from its predecessors. ]]></description>
			<content:encoded><![CDATA[<p>Could the weakness of most third installments be a consequence of using up the best ideas in the first two films, compounded by the requirement of escalation: that the third film must be bigger, more exciting, with more explosive set pieces?  </p>
<p>If this is the case, it&#039;s conceivable that Toy Story 3 bucked the trend simply because it was given time. Pixar didn&#039;t churn out a third film just because TS2 had done well for them; they waited, until they had the right plot &amp; set pieces, and enough new ideas that it didn&#039;t come across as a melange of possibilities discarded from its predecessors. </p>
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