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	Comments on: Halo Without Bungie	</title>
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		<title>
		By: Connor Nelson		</title>
		<link>https://unwinnable.com/2012/12/20/halo-without-bungie/#comment-49204</link>

		<dc:creator><![CDATA[Connor Nelson]]></dc:creator>
		<pubDate>Wed, 23 Jan 2013 20:05:57 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38905#comment-49204</guid>

					<description><![CDATA[I love the Halo series, but since Halo: 3, I cannnot stand the multiplayer. I liked, you had to fight for the power ups, not spawn with them. Halo Combat Evolved, I loved it, waking up to the alien invasion. I mean, I was young when I first played it so seeing my first Elite up close scared the shit out of me haha! Overall, Halo kept a certain feel to it, which I feel was lost when Bungie left.  
I mean, as much as I didn&#039;t like the campaign of Reach, it was there because, so many fans wanted to play on Reach. Had they taken their time, and changed a few things, it could very well have been one of the best Halo&#039;s (Campaign wise)  
343i tried to make the halo universe make sense. Why Spartans fought, how the maps were there. Those things don&#039;t matter, being a Spartan 2,3,4 doesn&#039;t matter. All I cared about was kicking the other team&#039;s ass, I didn&#039;t need a story to go with why I was kicking their ass. 
Bungie was able to keep a mystery alive, we all wanted to see a Forerunner, not a whole game about them fighting them. The Terminals were AMAZING.  
Criticize if you want but this is my opinion. :) ]]></description>
			<content:encoded><![CDATA[<p>I love the Halo series, but since Halo: 3, I cannnot stand the multiplayer. I liked, you had to fight for the power ups, not spawn with them. Halo Combat Evolved, I loved it, waking up to the alien invasion. I mean, I was young when I first played it so seeing my first Elite up close scared the shit out of me haha! Overall, Halo kept a certain feel to it, which I feel was lost when Bungie left.<br />
I mean, as much as I didn&#039;t like the campaign of Reach, it was there because, so many fans wanted to play on Reach. Had they taken their time, and changed a few things, it could very well have been one of the best Halo&#039;s (Campaign wise)<br />
343i tried to make the halo universe make sense. Why Spartans fought, how the maps were there. Those things don&#039;t matter, being a Spartan 2,3,4 doesn&#039;t matter. All I cared about was kicking the other team&#039;s ass, I didn&#039;t need a story to go with why I was kicking their ass.<br />
Bungie was able to keep a mystery alive, we all wanted to see a Forerunner, not a whole game about them fighting them. The Terminals were AMAZING.<br />
Criticize if you want but this is my opinion. 🙂 </p>
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			</item>
		<item>
		<title>
		By: Connor Nelson		</title>
		<link>https://unwinnable.com/2012/12/20/halo-without-bungie/#comment-49203</link>

		<dc:creator><![CDATA[Connor Nelson]]></dc:creator>
		<pubDate>Wed, 23 Jan 2013 19:56:13 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38905#comment-49203</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2012/12/20/halo-without-bungie/#comment-46159&quot;&gt;Steven Garrigus&lt;/a&gt;.

I have to agree, with you in a way, but I didn&#039;t much care for Halo: 4. I&#039;ve been in love with the Halo Universe as long as I can remember. But the forerunners being your enemy? I mean, I understand the didact, but really? 
A single Forerunner AI could over power Cortana (In her Rampancy state) and lock chiefs armor.  
But, yet they were so under powered they couldn&#039;t do anything at times.. 
And now, after everything they are trying to change things.  
Such as the beginning, them being gone for around 4 years, floating to Requiem, please explain this. As close to it as they were in Halo: 3 when chief first entered it would have been just a few weeks before impact (Given the size of the planet and how strong of a gravitational pull there was) 
To me, 343i left too many holes in the story, whereas Bungie would have filled. 
I liked how Bungie worked with Halo, I wanted the story, and the world. Not the character.  
But ofcourse this is merely my opinion. :) 
 ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2012/12/20/halo-without-bungie/#comment-46159">Steven Garrigus</a>.</p>
<p>I have to agree, with you in a way, but I didn&#039;t much care for Halo: 4. I&#039;ve been in love with the Halo Universe as long as I can remember. But the forerunners being your enemy? I mean, I understand the didact, but really?<br />
A single Forerunner AI could over power Cortana (In her Rampancy state) and lock chiefs armor.<br />
But, yet they were so under powered they couldn&#039;t do anything at times..<br />
And now, after everything they are trying to change things.<br />
Such as the beginning, them being gone for around 4 years, floating to Requiem, please explain this. As close to it as they were in Halo: 3 when chief first entered it would have been just a few weeks before impact (Given the size of the planet and how strong of a gravitational pull there was)<br />
To me, 343i left too many holes in the story, whereas Bungie would have filled.<br />
I liked how Bungie worked with Halo, I wanted the story, and the world. Not the character.<br />
But ofcourse this is merely my opinion. 🙂 </p>
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		<title>
		By: RIP Halo		</title>
		<link>https://unwinnable.com/2012/12/20/halo-without-bungie/#comment-46161</link>

		<dc:creator><![CDATA[RIP Halo]]></dc:creator>
		<pubDate>Fri, 21 Dec 2012 20:45:45 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38905#comment-46161</guid>

					<description><![CDATA[I used to love Halo, oh so much. Halo 3 was for me the best game in the series and had such a great multiplayer, I really loved it. But as Bungie started to give in to the common features of Multiplayer FPS games, sprinting and loadouts and such, I feel as though the game lost it&#039;s identity. Halo was that one game that played like a retro PC shooter but with all of the neat aesthetics of a modern game. With Reach I feel that Halo took a massive step away from it&#039;s roots and really started to ruin the series. I have played Halo 4 a fair amount and can&#039;t say that I&#039;ll be buying another Halo game. It lacks the appeal to the Hardcore audience that it once had. Halo used to be a huge Esport, now it has been reduced to a casual game much like Call of Duty. Features such as Grenade indicators, killstreak ordinance and loadouts have ruined what used to be a beautiful game. Critics consider it more entertaining as they didn&#039;t delve into the complex and difficult multiplayer of older Halos. Critics are casual gamers and the industry wants to appeal to casual gamers. They no longer care about the Hardcore, competitive players that once played their games. 
 
They should have put Halo to rest with Halo 3, but companies care more about the commercialization of video games than they care about creating a quality product. Call of Duty is the prime example of mass commercialization in this industry and I&#039;m sure that Halo will take a similar route.  ]]></description>
			<content:encoded><![CDATA[<p>I used to love Halo, oh so much. Halo 3 was for me the best game in the series and had such a great multiplayer, I really loved it. But as Bungie started to give in to the common features of Multiplayer FPS games, sprinting and loadouts and such, I feel as though the game lost it&#039;s identity. Halo was that one game that played like a retro PC shooter but with all of the neat aesthetics of a modern game. With Reach I feel that Halo took a massive step away from it&#039;s roots and really started to ruin the series. I have played Halo 4 a fair amount and can&#039;t say that I&#039;ll be buying another Halo game. It lacks the appeal to the Hardcore audience that it once had. Halo used to be a huge Esport, now it has been reduced to a casual game much like Call of Duty. Features such as Grenade indicators, killstreak ordinance and loadouts have ruined what used to be a beautiful game. Critics consider it more entertaining as they didn&#039;t delve into the complex and difficult multiplayer of older Halos. Critics are casual gamers and the industry wants to appeal to casual gamers. They no longer care about the Hardcore, competitive players that once played their games. </p>
<p>They should have put Halo to rest with Halo 3, but companies care more about the commercialization of video games than they care about creating a quality product. Call of Duty is the prime example of mass commercialization in this industry and I&#039;m sure that Halo will take a similar route.  </p>
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