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	Comments on: Close Gaming: Super Paper Mario	</title>
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	<link>https://unwinnable.com/2012/12/04/close-gaming-super-paper-mario/</link>
	<description>Stories about Culture</description>
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		<title>
		By: Mathew K. Porter		</title>
		<link>https://unwinnable.com/2012/12/04/close-gaming-super-paper-mario/#comment-58921</link>

		<dc:creator><![CDATA[Mathew K. Porter]]></dc:creator>
		<pubDate>Tue, 09 Apr 2013 07:55:17 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38373#comment-58921</guid>

					<description><![CDATA[I love this games. Is it the same as the old one? ]]></description>
			<content:encoded><![CDATA[<p>I love this games. Is it the same as the old one? </p>
]]></content:encoded>
		
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		<title>
		By: Rob Haines		</title>
		<link>https://unwinnable.com/2012/12/04/close-gaming-super-paper-mario/#comment-45101</link>

		<dc:creator><![CDATA[Rob Haines]]></dc:creator>
		<pubDate>Tue, 04 Dec 2012 21:31:31 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38373#comment-45101</guid>

					<description><![CDATA[You may have put your finger on one of the reasons I didn&#039;t make it much further into Super Paper Mario than this section. I expect the Paper Mario games to be fairly-thinly-veiled fetch quests - Thousand Year Door was that, but I loved it for its combat and inventiveness - but to me SPM fell a little... flat?  
 
The humour didn&#039;t resonate with me in the same way as it had in the previous game, the combat wasn&#039;t particularly satisfying, so what I was left with were the odd uncomfortable faux-pop culture scenarios like the one described above. Rather a shame, really. ]]></description>
			<content:encoded><![CDATA[<p>You may have put your finger on one of the reasons I didn&#039;t make it much further into Super Paper Mario than this section. I expect the Paper Mario games to be fairly-thinly-veiled fetch quests &#8211; Thousand Year Door was that, but I loved it for its combat and inventiveness &#8211; but to me SPM fell a little&#8230; flat?  </p>
<p>The humour didn&#039;t resonate with me in the same way as it had in the previous game, the combat wasn&#039;t particularly satisfying, so what I was left with were the odd uncomfortable faux-pop culture scenarios like the one described above. Rather a shame, really. </p>
]]></content:encoded>
		
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		<title>
		By: @WinWinIrwin		</title>
		<link>https://unwinnable.com/2012/12/04/close-gaming-super-paper-mario/#comment-45091</link>

		<dc:creator><![CDATA[@WinWinIrwin]]></dc:creator>
		<pubDate>Tue, 04 Dec 2012 17:01:22 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=38373#comment-45091</guid>

					<description><![CDATA[Though I love someone giving close attention to Super Paper Mario--a game I feel gets short shrift from fans of the series--I can&#039;t agree with this analysis.  I mean, um, he&#039;s a giant chameleon...? If anything, the devs are poking fun at themselves as much as any obsessive fans. The fact this seems so surprising from a Mario game just goes to show how bizarre and outside-the-box these games are, and how little credit they&#039;re given for trying new and weird and different things.  ]]></description>
			<content:encoded><![CDATA[<p>Though I love someone giving close attention to Super Paper Mario&#8211;a game I feel gets short shrift from fans of the series&#8211;I can&#039;t agree with this analysis.  I mean, um, he&#039;s a giant chameleon&#8230;? If anything, the devs are poking fun at themselves as much as any obsessive fans. The fact this seems so surprising from a Mario game just goes to show how bizarre and outside-the-box these games are, and how little credit they&#039;re given for trying new and weird and different things.  </p>
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