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	<title>
	Comments on: Characters with Guns with Character	</title>
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	<link>https://unwinnable.com/2012/10/09/characters-with-guns-with-character/</link>
	<description>Stories about Culture</description>
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		<title>
		By: stevensukkau		</title>
		<link>https://unwinnable.com/2012/10/09/characters-with-guns-with-character/#comment-42571</link>

		<dc:creator><![CDATA[stevensukkau]]></dc:creator>
		<pubDate>Tue, 16 Oct 2012 19:15:45 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=36582#comment-42571</guid>

					<description><![CDATA[YES. 
I really resonated with this. This idea of character and emotional investment in a weapon is something I have been wrestling with for a long time, so thank you Brendan for putting it into words so perfectly. And this is where ludonarrativewahtever comes into play, the story strains to grab your attention with stiff-lifeless characters, and fails. Scooter is not very &#034;real&#034; to the player. He is a funny voice, but I would barely recognize his face. In comparison, I could describe in detail how my ornate rare-drop pistol sparkles when the light catches it. Or the satisfying feeling I get when I reload and snap the chamber back into place. Why can we recreate the look and feel of a six shooter but people remain lifeless husks, jittering hideously through the environment? 
As well, I think others have spoken about it, but guns are also the primary tool through which we experience and interact with the world. It becomes the main language we use to voice our will onto the game. Another game I felt nailed this was BLACK. I think they&#039;re marketing slogan was literally &#034;Guns are the Stars&#034;. Which I think really puts a finger on the heartbeat of the FPS genre. To ignore this design philosophy can only hurt your game. To embrace it is to capitalize on the strength of the medium. ]]></description>
			<content:encoded><![CDATA[<p>YES.<br />
I really resonated with this. This idea of character and emotional investment in a weapon is something I have been wrestling with for a long time, so thank you Brendan for putting it into words so perfectly. And this is where ludonarrativewahtever comes into play, the story strains to grab your attention with stiff-lifeless characters, and fails. Scooter is not very &quot;real&quot; to the player. He is a funny voice, but I would barely recognize his face. In comparison, I could describe in detail how my ornate rare-drop pistol sparkles when the light catches it. Or the satisfying feeling I get when I reload and snap the chamber back into place. Why can we recreate the look and feel of a six shooter but people remain lifeless husks, jittering hideously through the environment?<br />
As well, I think others have spoken about it, but guns are also the primary tool through which we experience and interact with the world. It becomes the main language we use to voice our will onto the game. Another game I felt nailed this was BLACK. I think they&#039;re marketing slogan was literally &quot;Guns are the Stars&quot;. Which I think really puts a finger on the heartbeat of the FPS genre. To ignore this design philosophy can only hurt your game. To embrace it is to capitalize on the strength of the medium. </p>
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			</item>
		<item>
		<title>
		By: B1A4		</title>
		<link>https://unwinnable.com/2012/10/09/characters-with-guns-with-character/#comment-42363</link>

		<dc:creator><![CDATA[B1A4]]></dc:creator>
		<pubDate>Thu, 11 Oct 2012 09:40:32 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=36582#comment-42363</guid>

					<description><![CDATA[Nice Article. 
 
I am just playing through Stalker (Clear Sky, I&#039;ve finished SoC) with a weapon mod (so guns are more deadly) and it really is kind of love letter to guns. It&#039;s a quest for holy grail, an ideal weapon. A silent full-auto russian carabine in my case :) 
 
Not sure if you&#039;ve played it, but it is in the very soul of this article. ]]></description>
			<content:encoded><![CDATA[<p>Nice Article. </p>
<p>I am just playing through Stalker (Clear Sky, I&#039;ve finished SoC) with a weapon mod (so guns are more deadly) and it really is kind of love letter to guns. It&#039;s a quest for holy grail, an ideal weapon. A silent full-auto russian carabine in my case 🙂 </p>
<p>Not sure if you&#039;ve played it, but it is in the very soul of this article. </p>
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		<item>
		<title>
		By: BlueNight		</title>
		<link>https://unwinnable.com/2012/10/09/characters-with-guns-with-character/#comment-42358</link>

		<dc:creator><![CDATA[BlueNight]]></dc:creator>
		<pubDate>Thu, 11 Oct 2012 08:06:19 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=36582#comment-42358</guid>

					<description><![CDATA[This reminds me of how I used to spend my time in Morrowind.  I wanted that awesome chitin armor and a cool saber, but my character was good at clubbing and using an axe.  I learned to love that axe... ]]></description>
			<content:encoded><![CDATA[<p>This reminds me of how I used to spend my time in Morrowind.  I wanted that awesome chitin armor and a cool saber, but my character was good at clubbing and using an axe.  I learned to love that axe&#8230; </p>
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