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	<title>
	Comments on: Videogames vs. the World: eXistenZ	</title>
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	<link>https://unwinnable.com/2012/07/05/existenz/</link>
	<description>Stories about Culture</description>
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		<title>
		By: @jaypullman		</title>
		<link>https://unwinnable.com/2012/07/05/existenz/#comment-38467</link>

		<dc:creator><![CDATA[@jaypullman]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 21:42:24 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=32873#comment-38467</guid>

					<description><![CDATA[First, this is a great idea for a column, and I don&#039;t think you could have picked a better subject for its debut.  
 
I like JPG&#039;s sentiment that Cronenberg&#039;s unnerving style lends itself to portraying the inherently strange disconnect between the &#034;game world&#034; and the real world. My absolute favorite example of this occurs early in the film when Ted &#034;awakes&#034; in-game to find himself working in a cannery assembly line, elbow-deep in mutant frog guts. Utterly confused in this environment, he just starts dissecting away, almost on instinct alone. His dish-gloved hands know what to do even if his mind is telling him, &#034;Wtf am I doing here?&#034; As he tries to get his bearings, he turns to a fellow &#034;gamer&#034; working on the line along side him. I don&#039;t remember the exact conversation (and unfortunately, I couldn&#039;t find a youtube clip) but after a few questions, Ted is fed a repeated line of stilted dialogue, revealing his fellow gamer&#039;s role in this scenario to be a NPC.    
 
That scene just hits the nail so hard on the head for me. There is a kind of symbiotic relationship going on between those sorts of jarringly postmodern videogame moments and the way Cronenberg seizes your attention with his sensual, uncomfortable, weird-as-fuck style. I like to think the relationship between the &#034;player&#034; and their &#034;pod&#034;, which is literally plugged in to the nervous system of its user (and lends Cronenberg an opportunity for his signature creepy penetration scene), is kind of a manifestation of that collaboration. The two merge together almost as seamlessly as Cronenberg fuses his style with videogame fundamentals.  
 
But perhaps the most prolific scene is this gem right here: &lt;a href=&quot;http://www.youtube.com/watch?v=4L304A3KSh0&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=4L304A3KSh0&lt;/a&gt; 
I don&#039;t use my Kinect much but so help me, reenacting this scene never gets old. 
 
Great topic, Rowan. Looking forward to the next one! 
 ]]></description>
			<content:encoded><![CDATA[<p>First, this is a great idea for a column, and I don&#039;t think you could have picked a better subject for its debut.  </p>
<p>I like JPG&#039;s sentiment that Cronenberg&#039;s unnerving style lends itself to portraying the inherently strange disconnect between the &quot;game world&quot; and the real world. My absolute favorite example of this occurs early in the film when Ted &quot;awakes&quot; in-game to find himself working in a cannery assembly line, elbow-deep in mutant frog guts. Utterly confused in this environment, he just starts dissecting away, almost on instinct alone. His dish-gloved hands know what to do even if his mind is telling him, &quot;Wtf am I doing here?&quot; As he tries to get his bearings, he turns to a fellow &quot;gamer&quot; working on the line along side him. I don&#039;t remember the exact conversation (and unfortunately, I couldn&#039;t find a youtube clip) but after a few questions, Ted is fed a repeated line of stilted dialogue, revealing his fellow gamer&#039;s role in this scenario to be a NPC.    </p>
<p>That scene just hits the nail so hard on the head for me. There is a kind of symbiotic relationship going on between those sorts of jarringly postmodern videogame moments and the way Cronenberg seizes your attention with his sensual, uncomfortable, weird-as-fuck style. I like to think the relationship between the &quot;player&quot; and their &quot;pod&quot;, which is literally plugged in to the nervous system of its user (and lends Cronenberg an opportunity for his signature creepy penetration scene), is kind of a manifestation of that collaboration. The two merge together almost as seamlessly as Cronenberg fuses his style with videogame fundamentals.  </p>
<p>But perhaps the most prolific scene is this gem right here: <a href="http://www.youtube.com/watch?v=4L304A3KSh0" rel="nofollow">http://www.youtube.com/watch?v=4L304A3KSh0</a><br />
I don&#039;t use my Kinect much but so help me, reenacting this scene never gets old. </p>
<p>Great topic, Rowan. Looking forward to the next one! </p>
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		<title>
		By: @Triphibian		</title>
		<link>https://unwinnable.com/2012/07/05/existenz/#comment-38462</link>

		<dc:creator><![CDATA[@Triphibian]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 20:28:01 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=32873#comment-38462</guid>

					<description><![CDATA[I read the script before the movie came out. The eXistenZ in my head was way better than the one I saw on screen. :( I need to re-approach. ]]></description>
			<content:encoded><![CDATA[<p>I read the script before the movie came out. The eXistenZ in my head was way better than the one I saw on screen. 🙁 I need to re-approach. </p>
]]></content:encoded>
		
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		<title>
		By: @toddhooper		</title>
		<link>https://unwinnable.com/2012/07/05/existenz/#comment-38459</link>

		<dc:creator><![CDATA[@toddhooper]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 18:46:36 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=32873#comment-38459</guid>

					<description><![CDATA[Great article. eXistenZ is a great film from a great director.  
 
We always end up talking about eXistenZ at lunch, whenever anybody orders the special. :) ]]></description>
			<content:encoded><![CDATA[<p>Great article. eXistenZ is a great film from a great director.  </p>
<p>We always end up talking about eXistenZ at lunch, whenever anybody orders the special. 🙂 </p>
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