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	Comments on: Max Payne 3 and the Case of the White Man’s Burden	</title>
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	<link>https://unwinnable.com/2012/06/28/max-payne-3-and-the-case-of-the-white-mans-burden/</link>
	<description>Stories about Culture</description>
	<lastBuildDate>Fri, 21 Dec 2012 17:34:40 +0000</lastBuildDate>
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		<title>
		By: Common Sense		</title>
		<link>https://unwinnable.com/2012/06/28/max-payne-3-and-the-case-of-the-white-mans-burden/#comment-46152</link>

		<dc:creator><![CDATA[Common Sense]]></dc:creator>
		<pubDate>Fri, 21 Dec 2012 17:34:40 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=32420#comment-46152</guid>

					<description><![CDATA[Brazil is now one of the richest countries in the World so I guess being friends with the &#034;White Man&#034; isn&#039;t such a bad thing after all. ]]></description>
			<content:encoded><![CDATA[<p>Brazil is now one of the richest countries in the World so I guess being friends with the &quot;White Man&quot; isn&#039;t such a bad thing after all. </p>
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		<title>
		By: Andrew L.		</title>
		<link>https://unwinnable.com/2012/06/28/max-payne-3-and-the-case-of-the-white-mans-burden/#comment-38439</link>

		<dc:creator><![CDATA[Andrew L.]]></dc:creator>
		<pubDate>Thu, 05 Jul 2012 07:02:47 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=32420#comment-38439</guid>

					<description><![CDATA[Caucasoid? Sounds like a dinosaur.  
 
You&#039;re welcome, but you&#039;re the one who wrote such an outstanding article to begin with: I&#039;d been wanting to write about this for a while, but couldn&#039;t conceptualize it outline-wise. Good job!  
 
Actually, I was surprised more people didn&#039;t end up writing about it for the various ludology places out there: based on Critical Distance and the criticism Reddit, there&#039;s only 3 (yours, one on dialogue, and the boilerplate &#034;ludo-narrative dissonance!&#034; article that always pops up). ]]></description>
			<content:encoded><![CDATA[<p>Caucasoid? Sounds like a dinosaur.  </p>
<p>You&#039;re welcome, but you&#039;re the one who wrote such an outstanding article to begin with: I&#039;d been wanting to write about this for a while, but couldn&#039;t conceptualize it outline-wise. Good job!  </p>
<p>Actually, I was surprised more people didn&#039;t end up writing about it for the various ludology places out there: based on Critical Distance and the criticism Reddit, there&#039;s only 3 (yours, one on dialogue, and the boilerplate &quot;ludo-narrative dissonance!&quot; article that always pops up). </p>
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		<item>
		<title>
		By: Nex		</title>
		<link>https://unwinnable.com/2012/06/28/max-payne-3-and-the-case-of-the-white-mans-burden/#comment-38412</link>

		<dc:creator><![CDATA[Nex]]></dc:creator>
		<pubDate>Wed, 04 Jul 2012 16:53:59 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=32420#comment-38412</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://unwinnable.com/2012/06/28/max-payne-3-and-the-case-of-the-white-mans-burden/#comment-38387&quot;&gt;Andrew L.&lt;/a&gt;.

Yeah, it&#039;s interesting just how deep the concept goes. Those points you make didn&#039;t even cross my mind when putting this together, and yet they only add to the idea that this game is a critique of Caucasoid meddling in Brazil. 
 
I especially like the one about the duality of the American tourists Max can meet. It makes a lot of sense too, given that Max&#039;s response to the one he finds in a whorehouse is revulsion (and, in hindsight, a superficially unwarranted amount of anger), whereas he&#039;s almost stunned by the existence and work of the kind ex-cop. It&#039;s like he sees that possible future and it&#039;s so different from the road he&#039;s headed down that he can&#039;t even imagine that this person exists. He&#039;s glad the guy does, but otherwise is utterly bewildered every time he runs into the man. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://unwinnable.com/2012/06/28/max-payne-3-and-the-case-of-the-white-mans-burden/#comment-38387">Andrew L.</a>.</p>
<p>Yeah, it&#039;s interesting just how deep the concept goes. Those points you make didn&#039;t even cross my mind when putting this together, and yet they only add to the idea that this game is a critique of Caucasoid meddling in Brazil. </p>
<p>I especially like the one about the duality of the American tourists Max can meet. It makes a lot of sense too, given that Max&#039;s response to the one he finds in a whorehouse is revulsion (and, in hindsight, a superficially unwarranted amount of anger), whereas he&#039;s almost stunned by the existence and work of the kind ex-cop. It&#039;s like he sees that possible future and it&#039;s so different from the road he&#039;s headed down that he can&#039;t even imagine that this person exists. He&#039;s glad the guy does, but otherwise is utterly bewildered every time he runs into the man. </p>
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