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	<title>
	Comments on: Legacy of Brutality	</title>
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	<link>https://unwinnable.com/2011/03/23/legacy-of-brutality/</link>
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		<title>
		By: rob		</title>
		<link>https://unwinnable.com/2011/03/23/legacy-of-brutality/#comment-19830</link>

		<dc:creator><![CDATA[rob]]></dc:creator>
		<pubDate>Sun, 30 Oct 2011 18:41:26 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=9788#comment-19830</guid>

					<description><![CDATA[ya i found the constant encounters annoying. a great solution is to find a random alarm app which i did for my android phone. i set it to go off once randomly every 10 minutes and whoever happens to be playing when the alarm rings draw a card. u could also roll a dice to simulate random encounters. they also use the term &#034;tile&#034; on cards for both a dungeon tile AND what should be a square within the tile used for movement. ]]></description>
			<content:encoded><![CDATA[<p>ya i found the constant encounters annoying. a great solution is to find a random alarm app which i did for my android phone. i set it to go off once randomly every 10 minutes and whoever happens to be playing when the alarm rings draw a card. u could also roll a dice to simulate random encounters. they also use the term &quot;tile&quot; on cards for both a dungeon tile AND what should be a square within the tile used for movement. </p>
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		<item>
		<title>
		By: Cock Diesel&#039;s D		</title>
		<link>https://unwinnable.com/2011/03/23/legacy-of-brutality/#comment-12327</link>

		<dc:creator><![CDATA[Cock Diesel&#039;s D]]></dc:creator>
		<pubDate>Mon, 27 Jun 2011 12:08:33 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=9788#comment-12327</guid>

					<description><![CDATA[Well, we played it. Sadly, I think this game is too difficult, too metagame, and too complicated to enjoy. Every player sets off a trap every damned round unless they explore a new room on the grid (which at the very least spawns a new monster, plus a 50% chance of also triggering a trap). Maybe we would get better if we kept playing, but it&#039;s not a fun game. Even the old &#034;Dungeon&#034; board game had more soul to it. ]]></description>
			<content:encoded><![CDATA[<p>Well, we played it. Sadly, I think this game is too difficult, too metagame, and too complicated to enjoy. Every player sets off a trap every damned round unless they explore a new room on the grid (which at the very least spawns a new monster, plus a 50% chance of also triggering a trap). Maybe we would get better if we kept playing, but it&#039;s not a fun game. Even the old &quot;Dungeon&quot; board game had more soul to it. </p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Cock Diesel&#039;s D		</title>
		<link>https://unwinnable.com/2011/03/23/legacy-of-brutality/#comment-11427</link>

		<dc:creator><![CDATA[Cock Diesel&#039;s D]]></dc:creator>
		<pubDate>Mon, 28 Mar 2011 00:06:50 +0000</pubDate>
		<guid isPermaLink="false">https://unwinnable.com/?p=9788#comment-11427</guid>

					<description><![CDATA[I think these guys were around 12th level when they fought Ashardalon the red dragon - I pulled him from the Temple of the Dragon Cult module from Dungeon Crawl Classics. The dragon&#039;s death was a required component for a spell to tear a rift between the Prime Material and Negative Material planes, and as a reward for the sacrifice, an evil god granted Ashardalon unlife as a dracolich. The party faced him again at 19th level, and he was a CR 23 encounter. Actually, he was Dragotha from &#034;Into the Wormcrawl Fissure&#034; in Dungeon Magazine. I just fit it into the existing storyline. 
 
I can&#039;t wait to get this board game. ]]></description>
			<content:encoded><![CDATA[<p>I think these guys were around 12th level when they fought Ashardalon the red dragon &#8211; I pulled him from the Temple of the Dragon Cult module from Dungeon Crawl Classics. The dragon&#039;s death was a required component for a spell to tear a rift between the Prime Material and Negative Material planes, and as a reward for the sacrifice, an evil god granted Ashardalon unlife as a dracolich. The party faced him again at 19th level, and he was a CR 23 encounter. Actually, he was Dragotha from &quot;Into the Wormcrawl Fissure&quot; in Dungeon Magazine. I just fit it into the existing storyline. </p>
<p>I can&#039;t wait to get this board game. </p>
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